1000 Posts

Apparently this is the 1000th post.
I really must get a life…

Silverstone MotoGP 2019

The weather was the exact opposite of last years event, this year at the Silverstone MotoGP we had an amazing hot and sunny day. The racing was red hot as well with Alex Rins and Marc Marquez within half a second for the whole race and ending on the line almost level, Rins taking the win by 0.013 seconds.
On the first lap, Quartararo lost the rear and then the front to crash out, taking Dovizioso with him. A real shame as both of these guys would have been in the fight at the front.

That is pretty much the end of the Championship for the year, with Dovi out, Marquez has built up a massive lead and it is his already.

Steam Wars Game

I have been a bit tardy in posting details of bigger games played recently, but I do get around to it eventually.

Mr Steinberg and I played out a decent sized Steam Wars game with his US Navy making an airborne assault against my Mechanica force.

Mr Steinberg has built up quite an armada of steampunk flying ships from Blotz, and they have plenty of deck space for transporting his troops.

To counter the threat, The Mechanica had a new weapon, the OW81 Air Superiority Aether-Jet Fighter, armed with a substantial nose mounted Gattling Cannon.

The US Navy narrow barge can carry a squad into the thick of the action, and there were a couple of these, each flanking the main twin hulled flyer.

The larger twin hulled flyer can easily carry a couple of units, I think it would be possible to get a least four six man squads onto the deck of this thing if needed.

Once the Skyships had made it most of the way across the table, it was time for the ground offensive, the troops rappel from the flying ships to deploy into the best cover and start to assault the defensive positions of the Mechanica.

Meanwhile in the skies above the ground war, the Mechanica Fighter Aether-Jet continued for unleash hot lead into the Skyships even though they had already deployed their troops.

The Mechanica ground units had all been equipped with Drones for the engagement, some were weapon Drones, others were defensive Drones.

One lucky unit even had a B4-PO Droid which had been configured as a targeting drone for the battle.

There are few living models in the Mechanica force, the Iron Man likes to operate on all his own, using his jump pack to charge into combat and try to inflict enough damage so the defending unit cannot strike back with much success. It does not always work…

Meanwhile in the skies above, the dogfight continued and the Mechanica Aether-Jet eventually brought down a Skyship.

Another new piece of hardware for the Mechanica was the Steel Wheel Quad Ack-Ack Roller Tank (I need a shorter and punchier name for this baby). It packs some serious firepower, but for some reason the targeting systems (the dice) were just not working.

It was another really enjoyable game, but then again I am biased as I wrote the rules…

Last Days

Osprey’s Last Days is a great Zombie game, a few bands of survivors battling against each other and any random undead attracted by the noise.

Mad Lemmey’s ruined Petrol Station from TT Combat is a great centre piece to set up a board around.

In this game we had several gangs coming from different edges to grab some swag and make off back to their bases.
I really need to get some proper survivor models rather than the random assortment of figures I am using, Hasslefree do a great range, Mad Lemmey has a nice selection including (below) a kid with dustbin lid and club, a Kev with an axe and PC Dibble.

And don’t get me started on his Young Ones models, a set of which he very kindly painted and presented to me some time ago!

Dragon Rampant Game

Mr Steinberg and I had another Dragon Rampant game recently, once again it was his chaotic snail and slug slime horde against the proud and less slimy Dwarves of Tir-Na-Bor.

These two forces are getting to know each other quite well, we have been fielding well used army lists for a few games now.

These Elite Thermo Warriors are one of the best combat units but they are better when attacking rather than defending.

The cavalry give some much needed speed, very useful for grabbing objectives.

We had quite a few skirmishes where units on both sides were getting worn down as casualties mounted.

The dwarves have finally finished building their Clockwork Dragon (because these Dwarves don’t like real Dragons much) and it fits the brass and metal theme for the Tir-Na-Bor army.

Mr Steinberg‘s Reaper Bones giant worms are pretty gruesome looking, here are three advancing on a blue gem objective.

The Belicose Boors below are a favourite unit of mine, as long as they get to charge and not get charged!

The Queen Slug really is very big, gnarly and intimidating, so I really wanted my Clockwork Dragon to get into combat with it.

The shooty Dwarves with Heavy Missiles are a nice looking unit, but I still struggle with the Move or Shoot rule, getting them into position and expecting the enemy not to move out of range before they can fire is rather annoying.

I am going to have to get Mr Steinberg to remind me what these models below were profiled as…

The Queen Slug and the Boors went at it for a few rounds

But then it was time for the two big models to have a go at each other.

By the end of this game, there was not much left on the table on either side, I do like the way this game can swing one way and then the other.

One day I will find the time to sort out a couple of new Dragon Rampant forces.

I fancy fielding a human Empire style army but have to sort through The Loft Full Of Lead to remind myself what I have, I know there are plenty of crossbow models and some sword and shield models, but I need to paint up some Knights.

The next force I want to put together is a chaos army using Mid-Nor Chaos Dwarves, old Koralon slugs and some old Warhammer Chaos models.

One day…