Category Archives: Battle Report

Turnip28 Burnt Toast

With all that nice new Turnip28 terrain ready for the Burnt Toast scenario, Mr Steinberg and I pitted our rag tag bunch of misfits against each other.

For the first couple of turns, a line buildings down the middle of the table blocked all movement and visibility as the middle house merrily burnt down.

There were two objectives in each half of the table that were easy enough for each side to claim, so after the first turn, each side held two objectives.

At the start of turn three, the middle house finished burning down and was removed and replaced with the final objective.

Now the funs started!

Units on boths sides tried to grab the final objective. It was a bloodbath, whole units getting wiped out…

These Brutes decided to just sit on another objective as SEVEN panic counters meant they would struggle to fight in combat…but they could shoot just fine.

This was a whacky game as control of the central objective went one way and then the other. In the end it was a desperate lunge by two of my Toadies to block the approaching Whelps which would mean victory or defeat.

In true Turnip28 style, it was a fruitless gesture by my forces as one Toady was killed and the Whelps swept by to claim the final objective at the end of the fourth turn!

Spin The Wheel

As regular readers of this blog will know, I quite like the utterly mad Turnip28 game from Max Fitzgerald.

Sharing my enthusiasm is Mr Steinberg and we have both embarked on some very entertaining modelling projects that mostly involve hacking apart Napoleonic historicals and turning them into root vegetable inspired infantry.

I have also had a go at making some specific Turnip28 MDF terrain such as the giant water wheel for the “Spin The Wheel” scenario.

We got to play out the wheel scenario, which was much harder than one would think.

Part of the trouble/fun with a Turnip28 army is that they are all mostly rubbish. When a models shooting ability is called its “inaccuracy”, you know it is going to be hard to hit the side of a stationary barn. If the barn is actually moving, it does not really make much of a difference.

The objective of this scenario was to hold a number of objectives that the spinning wheel randomly spat out during the first few turns.

Mr Steinberg used his new cult balloon to cause much panic in my forces by just drifting overhead. The solution was to shoot it down. But the previoulsy mentioned inaccuracy made that quite hard. So the successful solution was to charge it and hack it to bits in melee. Much better.

In the final turn, my forces heroically dashed to grab the objectives and failed miserably. There would be some stern words from the Toff later. Or was he dead?

Kommandos vs Plague Bearers

My Ork Kommando Kill Team had their first game a short time ago, it was about time really.

Mr Steinberg was using a horde of Plaguebearers, without any ranged attacks, so my Orks could just sit back and take pot shots at the shambling disgustingness for several turns.

There are lots of special rules to remember for the Orks, but I was using as many specialists as possible to see how the rules work and what their best options are.

I reckon I am going to need a few more games with them to fully understand how to play them, but they are fun and will be making some more appearences soon.

Steam Wars Scenario


Every now and then, and a lot less often than I would like, I get to put on a large Steam Wars with loads of terrain and some sort of narrative scenario.

This game was an abduction mission for the Martian Overlords with no doubt some interrogation and probing as their dastardly objective. The target for their mission was to be Lord Flashheart, a rather brash British Empire officer suffering from too much over confidence, which would prove to be his undoing. With little in the way of security, Flashheart was holding a briefing with some local commanders in a small picturesque English town.

British reinforcements were were on the edge of town and would take a turn or two get into action…

The Martians had plenty of tripods in several variants and these headed up the assualt at speed. Due to a lack of infantry transport, much of the Martian infantry had to advance on foot towards the town square and the building that Flashheart was using for his meeting.
In a stolen US Navy APC walker, more Martian infantry scuttled forwards to the town square.

A rather unexpected surprise was when a massive Martian critter burst up from the cobbled streets and started to munch its way through the British Militia. It took plenty of British firepower to take down the ravenous beast.

British Treadbikes used their speed to advance up the streets to bring plenty of Light Machine Gun firepower whilst he rest of the infantry raced to catch up.

Each of the Martian infantry units were equipped with a Neural Neutraliser. This nefarious device would allow Flashheart to be captured and escorted out of the town without too much resistence, at least not from Flashheart himself. The Martians had to assault the town house and eliminate any of the opposition before they could capture Flashheart.

The Martian Technomage was able to Translocate a Martian infantry unit into the target building. Using the stolen transports, additional Martian infantry were able to gain access to the town house balcony and support the capture of Flashheart. This took a little longer than anticipated as a mechanical Martian Automotan unit failed to activate when in the same room as Flashheart!

Following this brief delay, the Martians were able to bundle Flashheart out through a window into a waiting transport and make a dash for the extraction point.

There was a last desperate attempt by the British to rescue Fashheart, but they were not able to bring enough ranged attacks to bear and stop the transport from making its way out of the town.

The British are already planning a rescue mission, quite possibly lead by Captain Blackadder and Captain Darling…

Dust Battlefield

Although the news recently broke that Dust Studios is no more and there will be no more new stuff for the game, we still have plenty to be getting on with, including unpainted models of course.

I managed to speed paint the massive Konigsluther and add it to my Axis force for a game.

Mr Steinberg used two large Devastators equipped with heavy phasers to head up his Marine force.

The rest of the Axis were Heavy units lead by Lara in her Panzers MG unit.

The Axis completed their force with with a Zombie Platoon lead by Grenadier X.

Once the game kicked off, the Marines quickly moved up to cover behind the village in the middle of the table.

There seemed to be a lot of them…


The Axis Adler jet variant was used for the first time and quite possibly the last. Its missiles could not damage the Devastators and were not very effective against infantry. The machine guns were better.

The Konigsluther did manage to get a couple of successful shots off against a Devastator and take it out in one go. After that, it did not have any more large targets and was unlikely to get into position to target the other Devastator.

The Cursed Zombie Suicide (!) Squad managed to unleash their five, one shot Panzerfausts against a Devastator with only one hit…

They then lived (?) up to their name by charging the Devastator and committing suicide trying to use their Tellermines…

The Panzers (with Lara), Heavy Lasers and Flak Boys were totally ineffective, in fact only the Flak Boys got to make a single shooting attack.

This was a tough game for both sides, losses were very heavy and there was not a lot of infantry left, but the Allies managed to grab a win by grabing an objective.

Tyranids vs Necrons…Again

The Tyranids were at the Necrons…again.

This time I got to use an old Armorcast Haruspex for the very first time. This model had been sitting up in the Loft Full Of Lead for more than 20 years. In fact we have been in this current house for 20 years so it must have been in the previous Loft (not quite so) Full Of (as much) Lead for a few years as well.

This was a 100 Power game, so pretty much only added in the Haruspex and a few other proxy Pyrovores.

Mr Steinberg added a few new Necron units, but to be honest, I really don’t know what they are called, there were just plenty of them.



Massed firepower from a unit of Necron Warriors sure does make a mess of a unit of poor harmless Genestealers

Having two large Tyranid critters, one for close combat and one for shooting large targets is something I have never had before so it has been fun to have a chance.

I still manage to forget loads of special rules that would benefit units, but I did remember to use a respawn unit tactics card and bring back some Hormagants just in time to threaten an objective.

This game came down to a single objective, with a mad dash at the end and plenty of ensuing carnage.

When the Haruspex got into combat, it certainly proved its worth as it munched through a unit of Necron Warriors and even recovered some wounds, although one would think that Necrons are not particularly nutritious.

I have a plan to include some more proxy units in the next game…

Steam Wars

After well over a year, Mr Steinberg and I played a good gized Steam Wars game between the British Empire and the US Navy.

We did a nice simple “hold the objectives” game as it has been a long time since we rolled this one out.

The two forces started in opposite corners, so the first few turns involved plenty of strategic movement. Sort of.

A couple of units of the British rode forward in their armoured carriers

Whilst others just advanced…

The Gunbots secured the first objective while the jump trrops looked for a good position to lurk…

As the British were spreading out, the US Navy were doing the same with the mini landship taking the lead.

The US Navy had some nice new attacks bikes that really do look the part.

The US Navy Rocketeers took full advantage of the roof tops to move towards objectives.


It was not long before trouble broke out on several fronts. A quad of British Infantry took an objective and the Rocketeers roared down to contest it. Infantry are key in Steam Wars as they are the only units that can hold objectives


It is a times like this that you wonder if you really should have included a tank…



The US Navy heavy suits had taken ages to get into position and were about to assault a coupel of British infantry units.

With all of the objectives within reach, it was now a question of trying to wrest the objective from the other side!

In the middle of the town, most of the units had been reduced to a single soldier so there was not a lot happening here…

The final objective came down to a stalemate in the last turn with neither side able to take control of it.

It was a really good fun game and the Victorian town looked great, there must be more soon!

Tyranids vs Necrons

Mr. Steinberg has a new army of Necrons, although it is a limited selection, much like my Tyranid army, so we pitted them against each other in a smallish 75 Power game. There were no really powerful characters, but loads of models on both sides!

Over the last year, I finished off some movement trays for my Tyranids to make moving a horde army around a bit easier, and they really do help.

I also got to use the nice big Tyrannofex and his big gun for the first time.

I need to remember to keep the Synapse creatures close to the lesser Tyranids, so I try to run some Warriors behind any speed bump units.


As I do not play against a large jumber of opponents, this was the first game I have ever played against Necrons.

This list would appear to be as much of a horde army as the Tyranids, loads of infantry and a few hovering weapons platforms.

Tyranids tactics are pretty much charge across the table and munch into close combat. The Genestealers did so and annihilated a unit before being totally shot to bits the next turn…


There were some objectives, but these Tyranids were all about lunch and advanced towards anything in sight, even if Necrons are not very tasty.

I got to use a small brood of Gargoyles for the first time, only ten, but they swooped in with the Tyrant and charged another unit of Necron Warriors.

The Tyranid Warriors with ranged weapons really struggled to hit anything all day, but these are the only heavy shooty infantry unit I have so they need to go in the list somewhere…

Once all the Genestealers and Termagants were gone, the Warriors were a litle outnumbered and had to do some mad advances in the last turn to dispute some objectives.

It was a close game in the end, but the Necrons got the win!

40K Game

It seems like ages since I rolled any dice in anger, but in reality it has only been a couple of weeks. And it will be a while longer as the world battles this very real crisis.

One would think that staying at home would mean plenty of time to paint figures and get ready for the return of some sort of normality, but I am really busy actually working…

A while back I posted a bunch of pictures of a large battle between a combined Blood Angels and Grey Knights Task Force versus a Death Guard host.

Before the lockdown, Mr Steinberg and I had another large game, this time a Grey Knights force lead by Inquisitor Coteaz and a small retinue going up against the Old Foe, The Death Guard.

I set up my industrial terrain again, but this time with more open space and less towers.

I used the Coteaz and Retinue profiles from White Dwarf, but they really were not very good. Although it is fun to add a varied unit of soldiers, they are not very well trained or armoured for an Inquisitors Retinue and they were little more than a speed bump.


Mr Steinberg’s Death Guard are a spectacular army across the table, all nauseating green and putrid pustules.

We had agreed what vehicles we would be taking before the game to make sure it would be as balanced as possible.

…so there was a Land Raider on each side.

I was overly impressed with Inquisitor Coteaz’s Psychic abilities, they did not benefit the Grey Knights or the soon to be deceased Retinue. They may work better with an allied Imperial Guard army.


A Grey Knights Purgation unit with Psycannons and a Mortis Class Dreadnought with four Autocannon’s should be able to hold the flank, right?


There were objectives to hold and these randomly changed each turn to make it more interesting, this was a scenario from a White Dwarf a while back.



The Blight Drones with their speed, flamer attacks and probes can make a mess of most things, including a Land Raider.



If you shoot something enough, it will go down, the massed firepower of the Purgation squad and the Mortis Dreadnought eventually killed the tentacled Death Guard Dread.



The Mortis Dreadnought went down and the Purgation fell back to some cover to make their last stand…


The Grey Knights were falling too fast and not taking enough of the Death Guard down, it was only a matter of time before they were overwhelmed.

A really good game again, I just need a a little more firepower, maybe the Leviathan Knight will help next time.

40K Battle

On the rare occaision we get a weekend game organised, it is great to have the time to set up a complex table of terrain, get loads on toy soldiers on the table, eat pizza, roll buckets of dice and have a thoroughly enjoyable day.

It does take me ages to actually get the pictures online, this battle was played some time ago, my Grey Knights and Blood Angels against a massive horde of Death Guard.

So I am not going to make any comments, just leave this big list of picture here…