Category Archives: Battle Report

Steam Wars Game

I have been a bit tardy in posting details of bigger games played recently, but I do get around to it eventually.

Mr Steinberg and I played out a decent sized Steam Wars game with his US Navy making an airborne assault against my Mechanica force.

Mr Steinberg has built up quite an armada of steampunk flying ships from Blotz, and they have plenty of deck space for transporting his troops.

To counter the threat, The Mechanica had a new weapon, the OW81 Air Superiority Aether-Jet Fighter, armed with a substantial nose mounted Gattling Cannon.

The US Navy narrow barge can carry a squad into the thick of the action, and there were a couple of these, each flanking the main twin hulled flyer.

The larger twin hulled flyer can easily carry a couple of units, I think it would be possible to get a least four six man squads onto the deck of this thing if needed.

Once the Skyships had made it most of the way across the table, it was time for the ground offensive, the troops rappel from the flying ships to deploy into the best cover and start to assault the defensive positions of the Mechanica.

Meanwhile in the skies above the ground war, the Mechanica Fighter Aether-Jet continued for unleash hot lead into the Skyships even though they had already deployed their troops.

The Mechanica ground units had all been equipped with Drones for the engagement, some were weapon Drones, others were defensive Drones.

One lucky unit even had a B4-PO Droid which had been configured as a targeting drone for the battle.

There are few living models in the Mechanica force, the Iron Man likes to operate on all his own, using his jump pack to charge into combat and try to inflict enough damage so the defending unit cannot strike back with much success. It does not always work…

Meanwhile in the skies above, the dogfight continued and the Mechanica Aether-Jet eventually brought down a Skyship.

Another new piece of hardware for the Mechanica was the Steel Wheel Quad Ack-Ack Roller Tank (I need a shorter and punchier name for this baby). It packs some serious firepower, but for some reason the targeting systems (the dice) were just not working.

It was another really enjoyable game, but then again I am biased as I wrote the rules…

Tyranids vs Marines

My Tyranid Kill Team got a another outing, this time against Mr Steinbergs Marines.

I decided to drop the Lictor this time and use more Hormagaunts and Termagants to see if a horde of eleven models would be effective.

At least it is possible to leave a cheap four poiunt model on an objective and not worry about wasting a model.

Also, the multi-wound Tyranid Warriors are rather good, they stay at full effectiveness long enough to get up close to the enemy. I had originally thought a Lictor would be a key model in a Tyranid Kill Team, but now I am thinking that two Tyranid Warriors with the rest being Termagants, Hormagaunts and Genestealers are the best way forward.

But I do still have to try an all Genestealer Kill Team, nine Genestealers, nasty…

Kill Team Tyranids vs Orks

My Tyranids had their first Kill Team outing against a horde of Mr Steinbergs Greenskins.

I tried out several of the Tyranid model types, obviously a couple of Genestealers got a try out, they are close combat experts and are likely to always get an outing.

A Tyranid Warrior with Boneswords is an intimidating opponent, with three wounds to take off before there is a chance of a fatal flesh wound, it hits hard with plenty of attacks.

Mr Steinbergs Orks have plenty of flamers so charging them is a pretty dangerous undertaking, so using a multi wound model at least gives a chance to fight in melee at full strength.

The cheap points cost of the Hormagaunts and Termagants mean there is usually plenty of them knocking around to attack any nearby enemy models, but with a low strength, they struggle to wound opponents.

The Orks are better in melee than at ranged combat, so it turned into a slug fest as close combat suited both sides.

Kill Team Orks vs Blood Angels

Plenty of Kill Team going on at the moment, this time my old Blood Angels had a go against some of Mr Steinbergs new Orks.

There were plenty of Ork Burnas, so I did not fancy charging them unless I really had to.

Sometimes it just best to hold the high ground and cover the area with superior firepower, in this case a heavy bolter.

We played an objective holding game again using the small generator bits as the object to hold.

With plenty of Burnas heading towards the outnumbered Marines, it was vital to get some flesh wounds on some if they could not be taken out altogether.

I have found it is possible to have a model position itslef half way up a ladder, very handy!

It is very difficult to defend against several Burnas rushing towards a single bloke guarding an objective.

This Space Marine model is one of my favourite sculpts from the classic era, usually my squad Sergeant.

The Burnas are actually quiet good in melee, their flamers act as a very heavy blunt instrument.

A few multiple combats soon sorted out the super human men from bad ass green skins.

A single Grot against a Space Marine, there is only one way this is going to end.

The best comedy moment of the game was right at the end when a Grot had a (slim) chance to dispute an objective. All he had to do was jump off a very high walkway and survive the impact.

He did not make it…

Kill Team Assassination

Mr Steinberg and I played out the Till Team Assassination scenario with my Elucidian Starstriders having the unenviable task of taking out a Space Marine commander.

I had the Industrial Tower terrain up, again, but it is new so I am using it a lot!

As the Elucidian Starstriders had to advance on the Space Marine position, I set them up around Larsen van der Grauss as his Voltagheist Array provides an Invulnerable save to nearby friendly models.

Before the target of the assassination could get up off the ground level, the heroic hound, Aximillion, charged the commander to at least try to hold him up.
The rest of the Elucidian Starstriders tried to draw some fire while the main group moved towards the target…

The Primaris Reivers managed to sneak up on the poor Voidsmen and make short work of them.

It got a bit hectic next, so no more pictures, but the Elucidian Starstriders managed to charge the Space Marine Commander, Elucia Vhane leading the way. Although Vhane got a few hits in, Space Marines have great armour and the Commander managed to keep on his feet.

Meanwhile, the rest of the Space Marines moved in to support their leader and gradually took down the Starstriders. For Vhane and her team it was close but no cigar.

Kill Team Grey Knights vs Scouts

So many games of Kill Team over the last few weeks, trying out new forces and working through the scenarios.

Mr Steinberg wanted to try out a predominantly Scout force with a couple a single Primaris Marines.

My Grey Knights had to advance across the combat zone into the waiting Scout snipers and various Scout weapons fire.

The objectives were scattered on differents levels, so forces had to be divided leaving lone models vulnerable.

Sometimes you just have to rely on the excellent armour of Space Marines and just take the hits, after all, reaching the objectives is what wins the game.

With the Scouts having taken up a defensive position, the Grey Knights moved and once within 12″ the Rapid Fire of their Storm Bolters proved very effective.

The Psychic phase is great for the Grey Knights, almost a free Mortal Wound dished out every turn. It did not take long before a few of the Scouts were out of action.

With only five models, any losses on the Grey Knight side hurts a lot, so once they were close enough, it was important to get close to the objectives and try to benefit from some obscuring terrain.

Land Train Game


Joken and I had a large Steam Wars game recently with 2600 points per side!

It was just about everything Joken had in his Teutonic Knights army, so I gave him my Scrunt Land Train to have a go at, supported by some APC’s and a few Zeppelin airships.

The Teutonic objective was to try to stop the Land Train from getting across the table.

I had to create some Leviathan rules to give it some chance of achieving its goal. Basically it could Advance and still fire all weapons. The distance it needed to go meant it would be the fifth turn when it would escape off the table. If it could.

The Tuetonic Knights brought plenty of heavy firepower as without it, damaging the Land Train would have been pretty difficult.

There were plenty of flying machines around, three Prussian airships and one Teutonic biplane.

Once the Land Train had made a couple of moves to within Tuetonic weapon range, the carnage started. Concentrated attacks against the Land Train quickly took off the three trailers.

The Prussian armoured supports flanking move failed as the lead light tank was taken out .

The Teutonic forces made good use of cover, this forced the Prussian infantry to disembark from their transports and make a close combat assault.

The resulting combat was over quickly, both sides fighting simultaneously and both wiping each other out.

The Teutonics continued to advance, getting in possition either side of the road, ready for ths final salvo.

It was not looking good for the Prussian Land Train, rumbling ahead into some serious trouble…

The end came swiftly, the Land Train engine was destroyed and the rather upset Kaiser left the burning wreck. The Prussian Wechseln Angriffseinheit unit used their jump packs to move to protect their leader.

With the Land Train halted, the Teutonic began to mop up the surviving Prussian units.

It was a convincing victory for the Teutonic Knights, a fun game with the chance to use loads of our models in a big game.

The Prussian Land Train had a long way to go and actually left behind most of its supporting forces. In retrospect, I think the scenario needs tweaking a little, either a shorter distance to go but slow it down so it still takes four or five turns to cross the table, so go across rather than down the full table length. I also think the Land Train needs some more Leviathan abilities.