Well it is about time…
I have had the Oathmark rules for simply ages but have finally had my first game.
I used my Lannister army for my first game, plenty of painted models.
Mr Steinberg had a force of mostly antique models, a great looking force.
It was quite a large gameĀ in terms of number of units, but we both tried out various unit types.
Mounted Knights are pretty damn good, getting the extra bonus on the charge really helps.
Moving the units around makes a bit of advance thought, they can easily get in eachothers way.
I also discovered the rule that archers (crossbow models in my case as there are no crossbows in Oathmark) cannot fire over large models, so archers should not have been put behind my Ogres.
Once complex combats get going, a defated unit can be pushed back 6″ causing all sorts of adjusting movements from units in the way.
The Lannisters also had an old cannon, a proxy catapult as there are no cannon in Oathmark. These seem to be pretty effective so I may well be trying some more in the future.
You don’t need a lot of dice in this game, a fistful of D10’s and you are ready.
Manoeuvering units is the key to this game, so having a magic user who can help units reposition can be very useful.
We are having another game next week and will add some more expensive creatues to reduce the number of units a bit.