I finished my TT Combat crane recently and it had its first game recently. I still need to glue some of the bits together but it held together okay for the game.
I also need to sort out the lifting mechanism as currently there is a bit too much string.
The long planned dock and warehouse terrain project may start to gather some more pace. With all of the old AT-43 containers I have, it should look pretty good if I can get going.
I also used a new TT Combat warehouse building, visible on the right, but more of that later.
This is pretty much most of the infantry for the Dragon Rampant Dwarf army.
As ever, there is still more to be painted up…
This model is perhaps not quite steampunk enough, but I really liked the size and look of the thing.
It is a nice big piece that still has plenty of room for models to move around under and on it.
When I was at a port last year, I took some photos of the massive cranes to get some inspirations for colours. I have decided to go with a mix of red, grey and yellow spray paints for the base colours.
After building the cab and undercoating it, I thought I should have cut some clear plastic windows to fit when it was finished, I guess I will have to do it the hard way. Or not at all.
The weather on Saturday was fine undercoating weather. I also had to chop down some trees and get rid of the waste, but in between hacking sessions, I was able to apply spray paint to plenty of robot infantry and get started on the mdf Aeroneff landing platform. I now need some more paint.
I wanted more objectives for my Steam Wars games but these things will also work for Rogue Stars and any other sci-fi game as well. The first lot were actually sold as custom sci-fi bases, but I thought they were so good that they would work as markers in their own right.
The last two are a bit older. The flying drilly thingy was from FASA’s Vor game quiet a few years ago and will get used as a drone of some sort.
Hardly worth getting excited over, but while painting some figures recently, I finished some more treasure chests for a soon to be played game of Cutlass. There can never be enough treasure!
Even less exciting are some mdf crates that came with some TT Combat buildings, but they do provide much needed cover for models.
I finally found some bits I needed to complete my Aeroneff landing section. There was actually more than one item holding me up; firstly, a base for the access walkways and secondly, a raised platform for the Aeroneff to land on.
Without a raised landing base, the walkways are about 3cm higher than the deck of the Aeroneff, so it was not quite right.
I spotted on eBay some recently released TT Combat raised Venetian Pavements that are 3cm in height. Lucky really, as that was just about the perfect height required to make it all line up.
The base boards were acquired by Mr Steinberg for his ever expanding town but the paving was not quite what he was looking for, so I …er…pinched them.
With some added lamp posts, this makes for a large terrain piece with plenty of room for models, including the large Aeroneff, soon to be christened “The Olympic”.
I still need to make a small ramp to go between the raised walkways and the Aeroneff, but it will be something like the above.