It is always good to have plenty of scatter terrain, small bits, medium bits and big bits. These containers fit in the medium category I reckon.
The first containers I made were simple boxes that stacked and are designed to complement the Industrial Terrain range.
I wanted the next one to be a bit different, with a central core surrounded by a reinforced girder structure. This picture below is a prototype that was a bit hard to build so I had to tweak it a bit.
The latest creation is this container below that has working doors, I am really pleased with it. I need to get a few more cut and paint them up. Of course with opening doors, I will have to paint the inside as well…
It will be perfect for zombies to hide inside…
Warcry and Ragnarok have a variety of weapons available that have various close combat ranges between 1″ and 4″. Sometimes getting a ruler into a tight space can be tricky, so I have made some measuring sticks that allow an easy access between models.
One version has a 1″ and 2″ measuring widget and a second version has a 3″ and 4″ measuring thingy.
I have a new shipping container design that I am really pleased with. It is a reinforced container for shipping hazardous type materials.
The first version did not have the three braces around the middle, but it was a bit tricky to build.
This one is much easier to construct and may well be available soon at Product For Wargamers.
Before a planned “big 40K game” I set up all of the industrial terrain I have been building to see if anything was missing. After more than 18 months of designing, building and painting, the whole lot covered a 6×4 table and I have to say it looked pretty damn good!
The dice tower is not really suitable for a large 40K game, it is better suited to Rogue Stars or Kill Team. Chucking 40 Storm Bolter dice down it just would not work. But it still works as a bit of terrain regardless of the rules system.
There are loads of walkways connecting all of the towers, I have found that the extra wide walkways work best one level down from the top of a tower, makes it easier to get a hand in there to move the models around.
Down at ground level, there are loads of new bits that connect the ground plates together. I have been making several different designs, trying to find one that is my favourite, so far there are a few designs that I like.
This vent design below is made from a couple of plastic bottle lids with mdf bits inserted.
For a bit of variety, I have made some raised sections, particularly good as a landing pad for a really big ship.
There are also some very long walkways, a great idea and they look great, but models tend not to move very far during a turn, so I can see a squad being left out on a walkway and vulnerable to enemy fire.
The large X piece below is another experimental design for linking ground sections together.
The next set of industrial terrain pictures will be of a 150 Power per side game, Death Guard against an aliance of Grey Knights and Blood Angels.
As some the industrial bits allow for slighly higher ground levels, I have some new simple ramps.
To allow round Processing Towers to link diagonally, I have also made some short walkways.
My final new tower design (at the moment) has a vehicle hanger with a landing ledge on one of the upper levels. This is only suitable for small flying vehicles, perhaps a Bladerunner style Spinner.
The tower shown here is higher than the standard three level tower so the landing ledge sits higher than the surrounding towers.
Of course when next to a double height processing tower (two Pringles tubes!) then it really is not that tall…
This new tower design has more options to open up the interior with some double height level supports. This makes it easier to get hands into the tower to get at models and move them around.
The look of the tower with the opened up sides makes for a nice variation on the tower theme.