Category Archives: MDF

Galleon Ship Decks

As we have been working through the missions in The Silver Bayonet, the final mission was to be set on a ship and consist of two decks.

Rather than just mark out a rectangular playing area for each deck, I decided to take it a bit further and make several decks and fill them with this and that.

I started with the Main Deck and Gun Decks and then made a slightly smaller Cargo Hold.

With the decks done, I then started to make various bits for each deck such as partitions, stairs, gratings, mast sections and cannon mounts.

I added some “rope” here and there and then plenty of crates.

I may have gotten a bit carried away.

Prototype Control Tower

The latest MDF model I am working on is a World War II airfield control tower. This design is loosely based on an old Airfix model kit I built many decades ago as a kid…

I have to make a few tweaks to the design but generally the layout is what I want. There is plenty of room for models on the observation level and the first floor balcony.

I also plan to add some internal walls and stairs rather than just have large open spaces on the ground floor and first floor.

With the aircraft hangar and the security checkpoint recently designed, I will have enough for a complete airfield setup.

Escape From Babel

Having built all this terrain, it was time to have a game on it using the Stargrave rules.

We had been talking about doing a four player game at some stage, and a game with these landing platforms would be fun.

I wrote up a scenario and Mr Steinberg and I did a test run.

The story is that an asteroid is about to strike the planet and the player crews need to steal a ship from a starport to scape impending doom.

Four ships are set up on landing pads with plenty of scatter terrain such as crates, vehicles and other stuff that can be usewd as cover.

The crews need to download the launch codes from a control room and then get the crews to a randomly selected ship.

There is no physical loot in this scenario, that really does slow down the movement of models.

To give the cews a better chance of downloading the data loot, a Technician can be grabbed and escorted to the control room to give them a dice bonus.

There are a few starport guards to deal with and more can be generated at the end of each tun.

There is also an increasing chance that crew models can be hit by asteroid fragments at the end of each turn.

The scenario needs a few tweaks, but the general storyline is quite good. Another test is due shortly!

Painted Landing Pads

This is the first time I have set up all of my new landings pads.

It all looks pretty much as I wanted!

I also have a prototype control room, but no painted roof yet as it is still a work in progress. This can be used as a main objectives room in various scenarios.

The original landing pad has simple fans and grills.

The second design is the 40K aquila.

And finally I thought the Mechanicus symbol would also make a great design.