Kill Team is a great skirmish level game for 40K. The Commanders expansion raised the stakes a bit, Elites are raising it a bit more, but the Engines Of Destruction expansion is taking it too far. Really? An Imperial Knight or a Land Raider in Kill team?
For my second Imperial Knight, magnetising the Chainsword/Power Glove options was a little bit more complicated then the ranged weapon options on the first Knight.
The first step was to get all the bits laid out so I could work out where to make the magnetised joint and what spacers were required for the magnets.
I had to do plenty of trimming and drilling on the main arm joint to take a 6mm diameter magnet.
Another magnet was added in the Chainsword join on top of some plasticard spacer.
This should work well when the whole thing is painted and fitted together.
The second Imperial Knight got started over the weekend, the legs and the torso getting completed and ready for some weapon options.
This one will be a Paladin so I need to make the Gauntlet and Chainsword interchangeable with some magnets. I just need some bigger magnets, but that is what eBay is for.
The first of my Imperial Knights is completed and ready for undercoating. The sub-assemblies for the Crusader are done, I even magnetised one of the weapons so I can switch out the Thermal Cannon for the Battle Cannon.
I had some help.
Apricat has a habit of playing with small items, so I have to keep an eye on her, until she settles down, usually on top of bits I need…