Category Archives: Steampunk

I’m Melting!

The rather warm temperatures of the summer may be a distant memory, but when I was looking for models last week in the Loft Full Of Lead for a game, I found one of my resin models was a bit wilted. It is meant to look like this…

It does get very hot up in the loft and this chap was on a shelf and just could not cope with the temperature. Having skinny legs and a chunky body does not make a good combination.

The poor thing had drooped forwards with his gun now just about resting on the ground.

I have repositioned resin models before a bit by dunking them in boiling water and then once the desired position, dip them in cold water to fix the pose. But I have not done this before with a painted model.

When it got immersed in boiling water it when really floppy really quickly, I had to quickly try to get it standing back up without scalding myself and dip him in cold water.

It worked and it has been saved!

Steam Wars Game

I have been a bit tardy in posting details of bigger games played recently, but I do get around to it eventually.

Mr Steinberg and I played out a decent sized Steam Wars game with his US Navy making an airborne assault against my Mechanica force.

Mr Steinberg has built up quite an armada of steampunk flying ships from Blotz, and they have plenty of deck space for transporting his troops.

To counter the threat, The Mechanica had a new weapon, the OW81 Air Superiority Aether-Jet Fighter, armed with a substantial nose mounted Gattling Cannon.

The US Navy narrow barge can carry a squad into the thick of the action, and there were a couple of these, each flanking the main twin hulled flyer.

The larger twin hulled flyer can easily carry a couple of units, I think it would be possible to get a least four six man squads onto the deck of this thing if needed.

Once the Skyships had made it most of the way across the table, it was time for the ground offensive, the troops rappel from the flying ships to deploy into the best cover and start to assault the defensive positions of the Mechanica.

Meanwhile in the skies above the ground war, the Mechanica Fighter Aether-Jet continued for unleash hot lead into the Skyships even though they had already deployed their troops.

The Mechanica ground units had all been equipped with Drones for the engagement, some were weapon Drones, others were defensive Drones.

One lucky unit even had a B4-PO Droid which had been configured as a targeting drone for the battle.

There are few living models in the Mechanica force, the Iron Man likes to operate on all his own, using his jump pack to charge into combat and try to inflict enough damage so the defending unit cannot strike back with much success. It does not always work…

Meanwhile in the skies above, the dogfight continued and the Mechanica Aether-Jet eventually brought down a Skyship.

Another new piece of hardware for the Mechanica was the Steel Wheel Quad Ack-Ack Roller Tank (I need a shorter and punchier name for this baby). It packs some serious firepower, but for some reason the targeting systems (the dice) were just not working.

It was another really enjoyable game, but then again I am biased as I wrote the rules…

Prussian Exo-Armour

In preparation for a large Steam Wars game, I had to finish off my latest Bob Olley Exo-Armour Scrunts from his recent Kickstarter.

I painted these up in the same dark blue to match the rest of the infantry, but these had loads more gun metal on the extensive armour!

With a total of ten models from the Kickstarter, I was able to organise three units of three models for Steam Wars and have one spare to be used as a Hero.

For a little more variety, I changed two close combat weapons, one on the Hero and one regular trooper.

I hope that these are the last models I will be adding to the Prussian Scrunts as there really are quite a lot of them now.