You may have noticed that there has been a Viking theme going on here recently, with no actual games being played, I have found a bit of time to design and prototype a few MDF Viking buildings.
Vikings are not Vikings if they do not have a Viking Longship to plunder and pillage. As if I do not have enough projects on the go, I am starting yet another.
I bought a Playmobil ship off eBay and plan to do a simple conversion, basically just to build up a flat deck after removing all of the current deck gubbins and give it a coat of paint.
Here is another for the expanding Viking village, this is the main Chieftains Longhouse. I tried out a new way of doing stone effects on the sides and I am really pleased with the end result.
There are a few changes needed to the design, but I am getting better at getting the design right (well, nearly right) on the first attempt.
Warcry and Ragnarok have a variety of weapons available that have various close combat ranges between 1″ and 4″. Sometimes getting a ruler into a tight space can be tricky, so I have made some measuring sticks that allow an easy access between models.
One version has a 1″ and 2″ measuring widget and a second version has a 3″ and 4″ measuring thingy.
I was gifted these two elementals for use in Ragnarok or any other fantasy game that may need a random wandering Air or Water Elemental.
We got our first game of Ragnarok in this week, it seemed to go quite well, there are quite a few rules we still need to read up on, but it was quite good fun. In the last few weeks we have been doing a bit of Game Of Thrones, tried Warcry for the first time and now had a go at Ragnarok. There are too many good new games around at the moment.
Anyway, in this first clash of Ragnarok, the two sides consisted of most of the model profiles listed in the rules, so we got to see the differences between the majority of them. After the first game we decided that less than 10 models per side may be better and that shields are probably a good idea. We also need some counters to represent various game effects, I can feel some new laser cut designs coming along.
Models typically have two actions each, combat is a 2D6 roll using a melee skill versus defence, there is then a 2D6 roll to wound of strength versus armour. Pretty straight foward stuff, but there are interupt options available in melee where the model being charges can stike first.
As models make attacks, they generate Godspark counters which can be used to cast special abilities. There are loads of Godspark abilities in the book that need some serious consideration before the next game. I think Osprey need to make a deck of cards for the Godspark abilities, or I may just make some for myself of the abilities that I like the sound of. My opponent really liked a flaming arrow ability, but I used a deflection ability to bounce it into another melee, rather amusing!
There are some more games planned, so I really must get back to reading the rules.
I bought this Thor type model some time ago just because I like it and wanted to paint it in Thor comic colours, hence the yellow boots!
He will now be the leader for my Ragnarok warband.
This second burly chap I think was a freebie model on an old Harbinger magazine.
First game of Ragnarok on Thursday, so need to read the rules quick.