One of the models that appears in every Allied force I have used so far is the MCW M2-C Pounder. Its long range main gun is an essential choice when up against well armoured Axis armour.
As a type 4 vehicle, it can also withstand a reasonable amount of punishment. All MCW class vehicles have the 9″ jump move which can be very handy in getting onto the roof of a nearby building to get a good view of the battlefield.
In a post a few days ago, I said that I did not have any old Rogue Trader era dreadnoughts with short legs, well, I do have one (I don’t think there are any more in the Loft Full Of Lead). It also has the thin body which makes for something mush smaller and squat. This model was used with a unit of Hasslefree Grymn, the fantastic range of space dwarves.
I must have been short of heavy weapons, as I converted something off an Epic model to use as a heavy machine gun.
I am still experimenting with my new light tent and photographic lamps, I think I still need to work on the white balance so I can use pictures taken without having to edit them first.
This Quonset Hut picture had the somewhat orange looking background removed as this is the finished look I am after.
Time for some more reading online about how to set the white balance…
A long time ago, I start playing Warhammer 40,000. Back in those days, it was great game. I have tried several times to get back into it, but basically I just don’t like the way the rules have gone over the last 20 years. This was one of the reasons I decided to write No Limits so that I could resurrect the large numbers of old models I have in the loft.
I still like lots of the the models from the Rogue Trader era, for example the RT07 Dreadnought Armour as sculted by Bob Naismith and released in November 1987.
These models have been painted, stripped and repainted several times over the years, one of the advantages of lead over plastic.
One of the great things with this model was the modular construction allowing lots of different combinations to be created.
I don’t think I ever used any of the short legs or the thin body. I wonder where all my old Ork Dreadnoughts are?
Not much left to do for my Dust Allied force, the latest model completed is a Allied P-48 Pelican. Even though the pilot was painted, it is difficult to see him through the canopy. As these Dust models are provided already undercoated, I can skip that whole step and just apply any other block colours and a bit of detail. My painting is tabletop standard and I resort to a lot of block painting, an ink wash and then some drybrushing.
Not that good a result on something with so much flat space, figures are much easier with this process, vehicles, especially something like this with wings, I struggle with.
This model did suffer from very loose undercarriage and it kept dropping when the model was on its flight stand. I also managed to drop it onto my desk while painting it and broke the front landing gear off. Note that bad language has been removed here to protect the ears of the innocent.
Anyway, the gear was fixed and still works. As an ink wash was liberally applied, the ink in the hinge actually had the result of stiffening up the pivot and making all the landing gear work much better!
This is an Antenocitis Nova-Rus “Bear” 4×4 Jeep, but that sounds a little too Russian for me and I want to use this in my North American based forces, so I have renamed it for my games as a Kodiak.
This should see use with my Dust Allies, AT-43 UNA, Secrets of the Third Reich US Forces and various near future forces.
I think the only thing it needs are some generic transfers, nothing to denote a faction, but a few registration numbers and random symbols.
The Army Painter green undercoat grained something terrible, so the model feels really rough. But after plenty of ink and drybrushing, the surface has mellowed a bit.