To keep the old bucket of bolts flying, plenty of engineers are required.
An apprentice engineer, an old timer and of course someone to yell at them.
With his cyborg leg, this heavily tooled up engineer from Lead Adventure is another of the Astropolis Kickstarter models I wanted for the transporter.
One of the Astropolis Kickstarter models makes a really good General for my British Steampunk army.
He will also double up as a commander type for the rather large transporter, which I really must give a name, I am thinking the “Nagoya”.
I have had these old Servitor models since they were released sometime around 1989 I think. At least one is a Bob Olley sculpt, if not all of them.
They were painted way back then, but they were pretty bad so they got the Nitromorse treatment and repainted.
I saw Sho3boxes Servitors some time ago and I really liked the whole Borg style and was tempted to give the grey scheme a bit of a go, but they would not have fitted with the rest of the starship crew I am working on.
So I went for a more human skin tone. I will have to
rip off borrow Sho3boxes scheme another time…
Joken and I had a large Steam Wars game recently with 2600 points per side!
It was just about everything Joken had in his Teutonic Knights army, so I gave him my Scrunt Land Train to have a go at, supported by some APC’s and a few Zeppelin airships.
The Teutonic objective was to try to stop the Land Train from getting across the table.
I had to create some Leviathan rules to give it some chance of achieving its goal. Basically it could Advance and still fire all weapons. The distance it needed to go meant it would be the fifth turn when it would escape off the table. If it could.
The Tuetonic Knights brought plenty of heavy firepower as without it, damaging the Land Train would have been pretty difficult.
There were plenty of flying machines around, three Prussian airships and one Teutonic biplane.
Once the Land Train had made a couple of moves to within Tuetonic weapon range, the carnage started. Concentrated attacks against the Land Train quickly took off the three trailers.
The Prussian armoured supports flanking move failed as the lead light tank was taken out .
The Teutonic forces made good use of cover, this forced the Prussian infantry to disembark from their transports and make a close combat assault.
The resulting combat was over quickly, both sides fighting simultaneously and both wiping each other out.
The Teutonics continued to advance, getting in possition either side of the road, ready for ths final salvo.
It was not looking good for the Prussian Land Train, rumbling ahead into some serious trouble…
The end came swiftly, the Land Train engine was destroyed and the rather upset Kaiser left the burning wreck. The Prussian Wechseln Angriffseinheit unit used their jump packs to move to protect their leader.
With the Land Train halted, the Teutonic began to mop up the surviving Prussian units.
It was a convincing victory for the Teutonic Knights, a fun game with the chance to use loads of our models in a big game.
The Prussian Land Train had a long way to go and actually left behind most of its supporting forces. In retrospect, I think the scenario needs tweaking a little, either a shorter distance to go but slow it down so it still takes four or five turns to cross the table, so go across rather than down the full table length. I also think the Land Train needs some more Leviathan abilities.
A friend of mine gave me a set of painted Young Ones models, another reason for me to get some zombies painted, as these models would be cool as a group of (misfit) survivors.
Does anyone NOT know the British TV series?