Being a Marvel fan, I thought I would borrow The Winter Child model from Dust range and paint him up in Iron Man colours for my Mechanica force.
I removed the star from his chest and some other unnecessary Soviet iconography.
He also has several choices of base, two flying bases and a nearly finished standard 25mm base.
We had a game with what should be the final final version of the Steam Wars rules. It has only taken eighteen months to get to this stage, which is not bad for a part time project I guess.
I got to use my new TT Combat crane and a new warehouse in a factory setting complete with some very freshly painted roads.
For this game, my Prussian Scrunts faced off against the Mr Steinberg’s US Navy including several flying contraptions. We went with plenty of flying machines to really see how the game played with lots of air power.
The largest of the US Navy Skyships was this formidable frigate complete with Aether-thrusters to keep it majestically floating above the battlefield.
At ground level, we had some exciting battles with each side grabbing the advantage at different stages. The US Navy tentacle armed divers demolished a Prussian infantry unit before being demolished themselves by a Prussian Assault unit. The ebb and flow of melee is fickle thing.
The Prussian Zeppelin was carrying a unit of infantry that were going rappel into action at an opportune moment, but it never quite arrived. In the end, they deployed into the center of the complex and took up a defensive position. I may have to look at giving the Zeppelin a speed boost.
The Prussian Scout Zeppelins each took a flank and moved up a fast as possible bringing their twin-link HMG’s down on any units in range. They did not get to use their bombs as much as I would have thought.
The US Navy infantry in their best whites occupied the Aeroneff landing station and hung onto it for the duration. But whatever you do, don’t ask Mr Steinberg about the four 1’s he rolled…
The Prussian Abhumans (Bob Olley’s Orgyns from many years ago) had a very bad day and got themselves surrounded by Rocketeers deployed from the US Navy Skyship and a unit of infantry.
Over all, I am really pleased with the way the rules have turned out, it could not have been done without Mr Steinberg’s and Joken’s massive help in play testing over the last year or so. In that time we have refined rules here and there to create a game that plays the way we want it to play.
And finally, thanks to Matt Lyon for creating the truly brilliant Steam Wars logo, it is as if he knew just what I was looking for.
So that’s it, apart from wanting to add some more images, the Steam Wars rules are done, done I say!
So although I can post the rules anytime, I still need to write up the force creation rules and release a rather complicated spreadsheet.
I picked up these Crooked Dice drones at Salute a few months ago, which should be good as Repair Drones.
Literally painted silver with grey claws and a red dot, then inked.
Over the last few weeks I have built and painted up twenty more Automotan infantry. That makes a total of lots, with still some more to do.
Some of the models will be made as specific crew for some heavy weapons, I think I have four more that can be made without weapons, so can be converted to hold some controllers of some sort.
Hardly the most exciting update, but I have finished some markers to be used to mark the possible position of a tunneling machine.
Things have been a bit slow with my King Buggy conversions as I had to find some larger magnets to fix inside the wing section.
I have now rebuilt the wings and am pretty much ready to rebuild the fuselage and undercoat them. I may paint the inside of the cockpit before I glue the fuselage together and then mask the cockpit to spray the rest.