Category Archives: Turnip28

Turnip28 Burnt Toast

With all that nice new Turnip28 terrain ready for the Burnt Toast scenario, Mr Steinberg and I pitted our rag tag bunch of misfits against each other.

For the first couple of turns, a line buildings down the middle of the table blocked all movement and visibility as the middle house merrily burnt down.

There were two objectives in each half of the table that were easy enough for each side to claim, so after the first turn, each side held two objectives.

At the start of turn three, the middle house finished burning down and was removed and replaced with the final objective.

Now the funs started!

Units on boths sides tried to grab the final objective. It was a bloodbath, whole units getting wiped out…

These Brutes decided to just sit on another objective as SEVEN panic counters meant they would struggle to fight in combat…but they could shoot just fine.

This was a whacky game as control of the central objective went one way and then the other. In the end it was a desperate lunge by two of my Toadies to block the approaching Whelps which would mean victory or defeat.

In true Turnip28 style, it was a fruitless gesture by my forces as one Toady was killed and the Whelps swept by to claim the final objective at the end of the fourth turn!

Turnip Terrain

After adding a few bits of foilage to the sinking buildings, they were ready for their first game of Turnip28.

To make a line of impassable terrain, I simply added plenty of crates to block line of sight as well.

For some reason, these pictures came out rather gloomy, but that fits the desired effect…

Time for Burnt Toast.

Roofing The Sinking Houses

Using my random cut tile pattern, I have tiled the two sinking houses.

It was a bit fiddly tiling around the holes in the roofs, but it looks like it has turned out okay.

To complete the defensible terrain layout, I have added some barricades, a crate and a broken cart.

Loads of my grit mix has been glued down and when it has had enough time to dry, I will give it a heavy basecoat of something to seal it.

Spin The Wheel

As regular readers of this blog will know, I quite like the utterly mad Turnip28 game from Max Fitzgerald.

Sharing my enthusiasm is Mr Steinberg and we have both embarked on some very entertaining modelling projects that mostly involve hacking apart Napoleonic historicals and turning them into root vegetable inspired infantry.

I have also had a go at making some specific Turnip28 MDF terrain such as the giant water wheel for the “Spin The Wheel” scenario.

We got to play out the wheel scenario, which was much harder than one would think.

Part of the trouble/fun with a Turnip28 army is that they are all mostly rubbish. When a models shooting ability is called its “inaccuracy”, you know it is going to be hard to hit the side of a stationary barn. If the barn is actually moving, it does not really make much of a difference.

The objective of this scenario was to hold a number of objectives that the spinning wheel randomly spat out during the first few turns.

Mr Steinberg used his new cult balloon to cause much panic in my forces by just drifting overhead. The solution was to shoot it down. But the previoulsy mentioned inaccuracy made that quite hard. So the successful solution was to charge it and hack it to bits in melee. Much better.

In the final turn, my forces heroically dashed to grab the objectives and failed miserably. There would be some stern words from the Toff later. Or was he dead?