Category Archives: Bolt Action

Konflikt ’47 First Game

We played our first game of Clockwork Goblin and Warlord’s new Konklikt ’47 a few days ago. As I already have various weird war models, my Westwind Allied forces slotted nicely into a Konflikt ’47 US Army list.

As expected, Konflikt ’47 is very much like Bolt Action with some weird war additions.
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However, it does feel like an opportunity partially lost, the rules do not really feel weird war enough. There are new units with the forces getting some heavily armoured infantry, flying infantry units and some mechs, but the rules for the new weapons don’t really add enough weird war flavour.
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The Germans get a great new heavy weapon for their tanks, the Schwerefeld Projektor. This is a gravity manipulation weapon and I can’t help but think a secondary effect would have been fun to include, such as any targets hit may not move the next time they are activated.

American Heavy Infantry are simply infantry that are harder to wound, but they can still get bashed up by artillery. The army list only gives them an Assault Rifle option which is a shame, some heavier weapon options for the unit would have been nice.
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It is always nice to use mechs, I am a huge fan of big stompy vehicles so any chance to include them in game is fine by me. How different a heavy mech is from a tank is a little unclear. The smaller mech rules are okay, but the Coyote has multiple weapons and a single crewman, so can only fire one weapon per activation. Why bother with two weapons?
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One of the issues I have with Bolt Action and is now repeated with Konflikt ’47 is that transports such as halftracks are overpriced. Also, once any occupants have left an American halftrack, the HMG may not be fired. We will have to introduce a house rule so that a stationary halftrack may fire its HMG…
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As for the rest of it, standard Bolt Action units remain unchanged from what I can see, infantry and artillery still form the backbone of any force.
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Bolt Action is a solid game and Konflikt ’47 is an extension of that but with different models, as for its weird war setting, it is halfway there.

I do see why they have tried to keep them very similar, the Bolt Action Tank War supplement is already being promoted as Konflikt ’47 compatible with some on online rules updates.

It is a good set of rules and I am already planning my next games, this time fielding the Germans.

Panzerwerfer 42 Sd Kfz 4/1

I have just added some extra firepower for my Dust Axis force, a pre-painted Panzerwerfer 42 Sd Kfz 4/1. If I ever get a German Bolt Action force sorted out then this will slot in there as well.
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Panzerwerfer 42 frontLuckily, those nice people at Dust HQ have created an official profile card so I don’t have to worry about trying to make up my own profile. Although it would have been interesting to see if whatever I came up with was anywhere close to the official card. I would have based the main weapon on a single Lothar Nebelwerfer 42, so only having a single splash rather than a double splash. Interestingly, this Panzerwerfer version does not have a minimum range for the Nebelwerfer. Panzerwerfer 42 backAdding a machine gun is easy enough using the same MG 44 profile. I think I would have made it a type 4 vehicle rather than a type 3 as it certainly looks well armoured and pretty well enclosed.  A damage value of 4 seems about right. I guess my only trouble would have been coming up with a points value, I not sure if I would have ended up at Lothar back8 points or been higher or lower, but it would definitely been lower than the 13 points for a Lothar.

I’m not sure if I will keep the pre-painted scheme, it is a bit stripey and will not really fit in with the rest of the grey in the army.

What’s On The Table

For the really dirty jobs, I retire to the garage. It’s either that or end up with the other half complaining about the mess.
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Two different things going on here, firstly, the gritting up of the Kalistra craters I bought at the Derby/Donington show a few weeks ago.
trench1These are a test run for how I want to decorate and paint the large trench system I picked up at the same time. The trenches are a much bigger challenge and I want to enhance the wooden trench duckboards and revetments.

The second piece is a rather nice castle ruin I bought off eBay last week, perfect for Frostgrave and just about any other game.
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Using plenty of white wood glue, I literally paint it on and then pour loads of sand and grit over the top. As I said, very messy.

The castle ruin just needed gritting around the outer edge, leaving the castle ruin part untouched.

When it is all dry, a healthy undercoating should help seal it all ready for drybrushing and inking.

Blast Markers

pinnedmarker1I have been wanting some blast markers for quite some time. I usually end up using small plastic red counters to signify a pinned status in Bolt Action or my Steam Wars game. I just have to decide if I can make and paint about twenty or thirty of these without getting too bored, or just get someone to make them out of 2mm mdf on a laser cutter.

Using a 20mm base for the prototype work well, it is not too big, but easy enough for stubby fingers to pick up easily when and if a unit gets to unpin itself.
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Bolt Action

Bolt Action is one of those games that looks really good but I just don’t play enough. Too many games, not enough time.

In an attempt to put that right, we had a large game, pretty much ignoring the force construction rules, so we could try out lots of different units again and remind us how it works.

Two Shermans on the American side did not last long, leaving the German armour to do what they wanted.
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The American infantry advanced using ever bit of cover available.
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As did the Germans, this is not a game to get caught out in the open.boltaction3
An armoured German Nebelwerfer was hard to kill, but also had trouble hitting targets. The Panzer IV and the Marder had a much better day.
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German artillery got itself into a good position and was able to drop shells onto the Americans.
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American Bazooka unit got a shot off  against the German armour but failed to hit. Twice.
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An American flamer did get a hit on a German armoured car and caused it to promptly retreat. But that was not before the armoured car took out an American halftrack.
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More US infantry advance towards the German lines.
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An American HMG team were largely ineffective and spent the entire afternoon exchanging bursts with a German HMG team.
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The Americans decided to retreat and the day belonged to the Germans.

Bolt Action is good game that really must come out more often.