Back from my holiday with a unit of Allied Devil’s Own Commando Kill Squad. Reserved move ability and Phaser Guns makes this unit great for sneaking up in the enemy rear and taking on objectives and artillery pieces.
I had a bit of trouble with the skin and blacking camouflage but they turned out okay.
This Allied Mickey is a variation that I have not actually used yet in a game of Dust Warfare. The MCW M2-A Mickey has a short range anti infantry 75mm Howitzer and I always prefer my vehicles to be able to take out more heavily armoured targets.
This model has another of my quick Dust paint jobs, with detail being picked out in Gun Metal and a wash of Dark Shade ink.
Yet another model that has been knocking around for ages is this Forge World Thunderbolt. This model was never really intended for use in Warhammer 40k, but as a fighter bomber in games of No Limits.
The model itself was undercoated in grey, inked with Nuln Oil and then simply drybrushed with Coat d’arms Infantry Grey. The weapons were done in Iron Grey with the other mechanical bits done in Gun Metal.
The engine tubes, for a bit of contrast, seemed best in copper. There are some covers for the tubes and I did consider not using them at all.
For getting up close with the enemy, the MCW M2-B Hot Dog armed with its Naplam Thrower turret is the Allied to go vehicle when fighting in a heavily built up area. With its very short range main weapon, use of cover is essential to keep in the action until it can get close enough to unleash it flamer.