Category Archives: Steampunk British

Steam Wars Martians

Mr Steinberg and I had an excellent game of Steam Wars recently, it was the first outing for his Martians. It seemed appropriate that I field a force of British Empire infantry to repel the incursion.

The majority of the British infantry used in this mission were basic troopers with a few heavy infantry thrown in to counter the Martian Tripods. I also used for the first time the small boxy gunbots shown above (who failed to activate the first time I tried to use them).

The Martian force is a great mix of models brought together into one list. The idea is that the Cephalopods are the masters utilising various mechanical constructs and a horde of Sanwar Slaves.

Although the British did not have any vehicles, each of the infantry units were equipped with special weapon of one sort or another.

The heavy British infantry concentrated firepower on a tripod and were able to knock one out quite quickly. The rest were not going to be as easy.

One of my favourite British units is the Treadbike Cavalry armed with the twin Light Machine Guns, I rarely leave home without them.

We also got to use some new MDF status counters, being double sided, it is easy to see the counter against a unit and it is easy to pick them up at the end of each turn.

Meanwhile, the Martian Robots and Cephalopods concentrated their firepower on the heavy British Infantry unit and quickly reduced them from three to one…

The other two tripods, although both taking damage, were making some progress.

For robot models we have introduced an optional ability so that if one is destroyed, it can become a crawling torso without ranged weapons, but can still fight in melee. Mr Steinberg had the models so why not!

This game also saw the first use of the Arctech Powers, a sort of steampunk techo magik. Nothing too powerful, in fact in the first three turns, my bath-chair riding Technomage failed to successfully project an Arctech Power.

Not sure these small Gunbots are going to do much to the tripod…

The mission we played had the Martians trying to get half their force off a table edge, but with most of the models on foot, it was going to be a tall order. But a very enjoyable game all the same.


Sky Hussars

I did actually finish these off last weekend during the snowy weekend but I have only just had chance to take a photo of them.

I shortened the smoke plume so the models would fit onto a 25mm base and not have to use a large 40mm base.

The flame effect is a bit stripey, it does not blend very well, I may have to revisit them.

Steam Wars In Action

We played a great game of Steam Wars last, we feel we have the rules pretty much nailed now. However, Joken reckons we will find a way to break them when we introduce more aircraft, zeppelins and copters…hmmm, could be right.

My British Expeditionary Force went up against Joken’s Kampfgruppe and we had both independently decided to reduce the number of elite units that we would normally pick.
We got to use some new pin markers, recently acquired from eBay. These are available in three colours, so we can use red for Pinned and the yellow and orange versions for extra effects such as Impeded or Disabled.

We had plenty of superb terrain as usual and I certainly found maneuvering the medium tanks a bit challenging, they did not make it far onto the battlefield.
Joken’s Landwher are looking really good, there seem to be thousands of them, and all making use of the plentiful cover available.
For a change, my British Treadbikes were not as efficient as usual, they were taken out quite quickly in this game. These are still some of my favourite models in the British roster and I find it difficult NOT to pick them.
This game was also the first outing for my Urban Constructs Drop Pod, a fine lump of resin. It plummeted from the heavens to deposit its passengers in the right place at the right time.
We are already planning our next game in a couple of weeks which gives us plenty of time to tweak our forces.

In Her Majesty’s Name

inhermajestysnameAges ago, I lamented about all the unplayed rules I have on my bookshelf. But now I am pleased to say that In Her Majesty’s Name now moves into the played pile.

To keep it simple, I selected a 250 point Rifle Company consisting of only nine models. These were to face off against Mr Steinbergs fifteen man London Bobbies! It looks like I was going to be outnumbered.

The rules are actually pretty simple, there is not a huge model profile and for our first game, we stuck to basic weapon profiles except for a grenade launcher.
Perhaps the most fiddly aspect of the game is how the movement rate of each model must be recorded as this affects the models ability to perform a ranged attack AND how difficult is is to be hit by a ranged attack. This can make ranged shots impossible as the penalties add up quite quickly. But even for the difficult shots, if you can roll high enough, as indeed I was, that is not a problem…

Close combat is somewhat easier than ranged attacks with fewer modifiers and the movement of the models does not have any effect.

It is meant to be played as a mission based game, so capturing an objective would be easier with more models to spread around, something that the limited numbers of a Rifle Company may struggle with. Our first mission was to bump off the opposing leader, which meant we both had a single target to aim for.

Steampunk-Engineer1I think the long term draw of In Her Majesty’s Name for me is that you can create your own model profiles and field a unique character driven company. We have another game planned and I will be using some of the fantastic Lead Adventure models kitted out with whatever fantastical weapons they are carrying.