I did actually finish these off last weekend during the snowy weekend but I have only just had chance to take a photo of them.
I shortened the smoke plume so the models would fit onto a 25mm base and not have to use a large 40mm base.
The flame effect is a bit stripey, it does not blend very well, I may have to revisit them.
When it is like this, there is nowt to do but paint…
These are the last of my British infantry, at least I hope they are the last and there are no more lurking in the Loft Full Of Lead.
Finished my Meridian Miniatures Gunbots, decided on green, simple really.
There is another Steam Wars game coming up so I will have to profile these little chaps up for the British army. I suspect they will be having a small confrontation with the Martians…allegedly.
We played a great game of Steam Wars last, we feel we have the rules pretty much nailed now. However, Joken reckons we will find a way to break them when we introduce more aircraft, zeppelins and copters…hmmm, could be right.
My British Expeditionary Force went up against Joken’s Kampfgruppe and we had both independently decided to reduce the number of elite units that we would normally pick.
We got to use some new pin markers, recently acquired from eBay. These are available in three colours, so we can use red for Pinned and the yellow and orange versions for extra effects such as Impeded or Disabled.
We had plenty of superb terrain as usual and I certainly found maneuvering the medium tanks a bit challenging, they did not make it far onto the battlefield.
Joken’s Landwher are looking really good, there seem to be thousands of them, and all making use of the plentiful cover available.
For a change, my British Treadbikes were not as efficient as usual, they were taken out quite quickly in this game. These are still some of my favourite models in the British roster and I find it difficult NOT to pick them.
This game was also the first outing for my Urban Constructs Drop Pod, a fine lump of resin. It plummeted from the heavens to deposit its passengers in the right place at the right time.
We are already planning our next game in a couple of weeks which gives us plenty of time to tweak our forces.
Ages ago, I lamented about all the unplayed rules I have on my bookshelf. But now I am pleased to say that In Her Majesty’s Name now moves into the played pile.
To keep it simple, I selected a 250 point Rifle Company consisting of only nine models. These were to face off against Mr Steinbergs fifteen man London Bobbies! It looks like I was going to be outnumbered.
The rules are actually pretty simple, there is not a huge model profile and for our first game, we stuck to basic weapon profiles except for a grenade launcher.
Perhaps the most fiddly aspect of the game is how the movement rate of each model must be recorded as this affects the models ability to perform a ranged attack AND how difficult is is to be hit by a ranged attack. This can make ranged shots impossible as the penalties add up quite quickly. But even for the difficult shots, if you can roll high enough, as indeed I was, that is not a problem…
Close combat is somewhat easier than ranged attacks with fewer modifiers and the movement of the models does not have any effect.
It is meant to be played as a mission based game, so capturing an objective would be easier with more models to spread around, something that the limited numbers of a Rifle Company may struggle with. Our first mission was to bump off the opposing leader, which meant we both had a single target to aim for.
I think the long term draw of In Her Majesty’s Name for me is that you can create your own model profiles and field a unique character driven company. We have another game planned and I will be using some of the fantastic Lead Adventure models kitted out with whatever fantastical weapons they are carrying.
Not very happy with the face on this one, especially when blown up here to several times its actual size.
As my Prussian Scrunts have their tunneling mole for deploying assault troops into the thick of the action, I thought my British forces could do with a nifty way of dropping in troops from above rather than below.
This is an Urban Constructs drop pod painted in standard grey with extra rust effect.
Given its size, I will profile it as an unarmed transport (obviously) and able to take six wounds worth of models, which means six regular troopers or three heavy dual wound models.