In another day of brilliant racing in all three classes, Valentino Rossi wins his tenth race in Assen, 115th overall. The MotoGP Championship is now getting very tight with the top four riders separated by 11 points. Sachsenring next week, can’t wait!
This old Games Workshop model is going to be used as a Sniper Bot for my Mechanica force. By adding a Spotter Drone, it will make a sniper team for use in Steam Wars.
Being a Marvel fan, I thought I would borrow The Winter Child model from Dust range and paint him up in Iron Man colours for my Mechanica force.
I removed the star from his chest and some other unnecessary Soviet iconography.
He also has several choices of base, two flying bases and a nearly finished standard 25mm base.
We had a game with what should be the final final version of the Steam Wars rules. It has only taken eighteen months to get to this stage, which is not bad for a part time project I guess.
I got to use my new TT Combat crane and a new warehouse in a factory setting complete with some very freshly painted roads.
For this game, my Prussian Scrunts faced off against the Mr Steinberg’s US Navy including several flying contraptions. We went with plenty of flying machines to really see how the game played with lots of air power.
The largest of the US Navy Skyships was this formidable frigate complete with Aether-thrusters to keep it majestically floating above the battlefield.
At ground level, we had some exciting battles with each side grabbing the advantage at different stages. The US Navy tentacle armed divers demolished a Prussian infantry unit before being demolished themselves by a Prussian Assault unit. The ebb and flow of melee is fickle thing.
The Prussian Zeppelin was carrying a unit of infantry that were going rappel into action at an opportune moment, but it never quite arrived. In the end, they deployed into the center of the complex and took up a defensive position. I may have to look at giving the Zeppelin a speed boost.
The Prussian Scout Zeppelins each took a flank and moved up a fast as possible bringing their twin-link HMG’s down on any units in range. They did not get to use their bombs as much as I would have thought.
The US Navy infantry in their best whites occupied the Aeroneff landing station and hung onto it for the duration. But whatever you do, don’t ask Mr Steinberg about the four 1’s he rolled…
The Prussian Abhumans (Bob Olley’s Orgyns from many years ago) had a very bad day and got themselves surrounded by Rocketeers deployed from the US Navy Skyship and a unit of infantry.
Over all, I am really pleased with the way the rules have turned out, it could not have been done without Mr Steinberg’s and Joken’s massive help in play testing over the last year or so. In that time we have refined rules here and there to create a game that plays the way we want it to play.
And finally, thanks to Matt Lyon for creating the truly brilliant Steam Wars logo, it is as if he knew just what I was looking for.
So that’s it, apart from wanting to add some more images, the Steam Wars rules are done, done I say!
So although I can post the rules anytime, I still need to write up the force creation rules and release a rather complicated spreadsheet.
I picked up these Crooked Dice drones at Salute a few months ago, which should be good as Repair Drones.
Literally painted silver with grey claws and a red dot, then inked.
I have had this Rackham Giant for quite a few years, languishing in the Loft Full Of Lead in nothing more than undercoat. My Dragon Rampant Dwarf army needed something a bit less stout and a giant fits that role rather well.
Plenty of brass used again along with Iron Grey for the helmet, gauntlets and boots.
I enjoyed using this Rogue Stars crew, a Golum, a Zoat, a robot, a Zykhee and an alien of some sort.
There is still no substitute for good armour in Rogue Stars, once a model takes damage, its effectiveness reduces very quickly. Apart from armour, the Difficult Target ability is the best defensive protection against incoming ranged attacks. For melee, Weapon Master is the equivalent. But of course Armour benefits a model from both ranged and melee attacks.
We will just keep playing with 300 points so we can tool up our crews that way.