I have managed to finish off a few random models this week, in a vain attempt to make way for new stuff, but there is still more to clear yet.
This batch are for Rogue Stars and any other miscellaneous sci-fi games I get into.
The first two are Aberrant Games models, both law keepers and so destined for a Space Cops crew, really nice models.
A blast from the past is this old Imperial Psyker, I had a bit of trouble getting some old paint off of it, but after a quick paintjob, he will join the Star Cops crew.
I thought these two Spartan Games models would make interesting armoured SWAT type models. As I was undecided what colour to go for, and they had been undercoatd in white, I opted for a Stormtrooper paint scheme, then again, that is just lazy.
A spare Karman model got a repaint, not sure what for yet, but he came up quite nice.
Finally, a Westwind armoured chap, originally for the Japanese Weird War II force, but using a Space Marine head, he is now a general hero type dude.
Before a planned “big 40K game” I set up all of the industrial terrain I have been building to see if anything was missing. After more than 18 months of designing, building and painting, the whole lot covered a 6×4 table and I have to say it looked pretty damn good!
The dice tower is not really suitable for a large 40K game, it is better suited to Rogue Stars or Kill Team. Chucking 40 Storm Bolter dice down it just would not work. But it still works as a bit of terrain regardless of the rules system.
There are loads of walkways connecting all of the towers, I have found that the extra wide walkways work best one level down from the top of a tower, makes it easier to get a hand in there to move the models around.
Down at ground level, there are loads of new bits that connect the ground plates together. I have been making several different designs, trying to find one that is my favourite, so far there are a few designs that I like.
This vent design below is made from a couple of plastic bottle lids with mdf bits inserted.
For a bit of variety, I have made some raised sections, particularly good as a landing pad for a really big ship.
There are also some very long walkways, a great idea and they look great, but models tend not to move very far during a turn, so I can see a squad being left out on a walkway and vulnerable to enemy fire.
The large X piece below is another experimental design for linking ground sections together.
The next set of industrial terrain pictures will be of a 150 Power per side game, Death Guard against an aliance of Grey Knights and Blood Angels.
These Aberrant Games miniatures are really nice SWAT style models. I wantd a very plain colour scheme so went for black with grey pouches and knee pads.
There is a Shotgun and a Flamer in there with three Assault Rifles and an Engineer Specialist.
Black is a hard colour to paint!
Ages ago, I did a quick bit of modelling on a plastic Avengers Quinjet, nothing fancy, I just added some wheels. This was mainly to be some scenery at a space port or something.
I put off painting it for ages as I decided to wait until I got a new airbrush and use it as another test piece. The top was okay, in fact I was quite pleasd with the cammo effect I managed, but I did get some nasty splatter on the underneath. I also decided I did not like the blue very much.
I can fix that…
One of the many problems with eBay is that I keep using it to buy crap. Luckily this Transformers Ark only cost a couple of quid, when I say a couple of quid, I actually mean £1.90 which was too good to turn down really.
I am going to strip out all of the interior, cover all the holes from the inside and then glue it so it does not transform any more. As I now have a new compressor for my airbrush, this will be one of my test pieces to practice on before I attempt painting anything important.