Category Archives: Dragon Rampant

Whats On The Table?

I have set a myself a deadline to get my Ragnarok warband painted so we can get a game in.

Most of these are old Rackham models that I had forgotten about, along with a couple of other random models that will fit in.

The larger of these last two burly chaps was started many years ago, never got beyond the flesh and you can see that the latest models done were with a completely different flesh colour.

A Song Of Ice & Fire

I must be mad, I have given myself another whole army to paint, again. But having played a couple of games recently, I really like the rules and thought I should jump in to A Song Of Ice And Fire.

Although I resisted buying any at Colours recently, I decided to punt for a Lannister force in the end and ebayed a good selection.

I need to get undercoating this weekend…

Dragon Rampant Game

Mr Steinberg and I had another Dragon Rampant game recently, once again it was his chaotic snail and slug slime horde against the proud and less slimy Dwarves of Tir-Na-Bor.

These two forces are getting to know each other quite well, we have been fielding well used army lists for a few games now.

These Elite Thermo Warriors are one of the best combat units but they are better when attacking rather than defending.

The cavalry give some much needed speed, very useful for grabbing objectives.

We had quite a few skirmishes where units on both sides were getting worn down as casualties mounted.

The dwarves have finally finished building their Clockwork Dragon (because these Dwarves don’t like real Dragons much) and it fits the brass and metal theme for the Tir-Na-Bor army.

Mr Steinberg‘s Reaper Bones giant worms are pretty gruesome looking, here are three advancing on a blue gem objective.

The Belicose Boors below are a favourite unit of mine, as long as they get to charge and not get charged!

The Queen Slug really is very big, gnarly and intimidating, so I really wanted my Clockwork Dragon to get into combat with it.

The shooty Dwarves with Heavy Missiles are a nice looking unit, but I still struggle with the Move or Shoot rule, getting them into position and expecting the enemy not to move out of range before they can fire is rather annoying.

I am going to have to get Mr Steinberg to remind me what these models below were profiled as…

The Queen Slug and the Boors went at it for a few rounds

But then it was time for the two big models to have a go at each other.

By the end of this game, there was not much left on the table on either side, I do like the way this game can swing one way and then the other.

One day I will find the time to sort out a couple of new Dragon Rampant forces.

I fancy fielding a human Empire style army but have to sort through The Loft Full Of Lead to remind myself what I have, I know there are plenty of crossbow models and some sword and shield models, but I need to paint up some Knights.

The next force I want to put together is a chaos army using Mid-Nor Chaos Dwarves, old Koralon slugs and some old Warhammer Chaos models.

One day…

Dragon Rampant Tir-Na-Bor

Any excuse to show off one of my favourite armies.

My Rackham Dwarf army got another run out with Dragon Rampant recently, as I was setting them up I thought a nice army shot was called for.

A unit of Heavy Riders are the quickest unit in this force, a healthy move of 10″.

The most resilient unit is the Thermo Warriors as Elite Foot with their armour 4, they can certainly soak up some damage for a reduced model count unit.

Twelve Khor Warriors as Heavy Foot with their Wall Of Spears ability are better when charged than charging.

A new unit I tried out were my Forge Guardians as Offensive Heavy Foot, I also stuck my army leader in the unit.

The last of the infantry units are the Boors, the Belicose Foot, Wild Charging and great if they get in range.

The last chap is the Greater Warbeast Giant, I made him Ponderous to remove his Wild Charge, he is much to sensible for forced charging.

Clockwork Dragon

This Reaper Bones Clockwork Dragon has been in a state of being nearly finished for ages.

I really wanted to get it done so the next time my Rackham Tir-Na-Bor Dwarfs get an outing, they would have some Dragon support.

I thought my Dwarf army would like a mechanical dragon, so that if they ever run in to a live one, they have some brass and iron to send against it.

Dragon Rampant Treefolk

In another game of Dragon Rampant, I fielded my Treefolk once again, a collection of oldish models that were not getting used for anything else.

Scantily clad i-Kore Sirens are armed with light bows and very little armour, obviously. As Dragon Rampant has a number of standard unit profiles, it is sometimes a challenge to match the models to the model profiles.
This old Reaper Wyvern is a nice model, another that does not come out much.

These GW models were originally bought to use as a Blood Bowl team, but I never got around to that. But having twelve means they make a great infantry unit.

The flying Wyvern is able to move over terrain so usually gets into combat first. This game was against Mr Steinbergs Saxons who were on the lookout for Gems and perhaps any firewood they could get their hands on.

These are also old i-Kore models, Blood Reavers, a reduced model unit but fast an heavily armoured.

The Saxons Command unit took up a sensible position in a ruined tower and managed to keep out of trouble for the battle.

Unfortunately the Treefolk army collapsed, the Saxons got their firewood. So in about 20 or 30 years, some more trees should have finished growing and they will have their revenge…

Dragon Rampant Tir-Na-Bor

My Tir-Na-Bor Dwarf army had another outing in Dragon Rampant recently, one of my favorite ranges fantasy figures.

I have not quite got enough for a unit of twelve models with muskets or crossbows, so a couple of extras have been drafted in to make up the numbers.

The Dwarf tank is a great model, heavily armoured with a very big gun!

My small unit of elite Thermo Warriors like to make the most of cover and leap out to attack any emeny units that get close enough.

The Wild-Charging Bellicose Boors are only any good if they get to charge, if they are charged, they tend not to last long.

Six Khor Knights are the leaders unit, heavy armour, a good rate of attack and pretty quick.