Last weekend, Ireland for a wedding, this weekend, Spain for the Valencia MotoGP, the last motorcycle race of the year.
On the plus side, as this is the last race, maybe over the winter, I can concentrate on getting some miniature painting done, because let’s face it, there is always plenty to do.
After a few games of Game Of Thrones A Song Of Ice And Fire, I am working on expanding my Lannister army. My 30 points at the moment consist of Guardsmen, Halberdiers, Mountains Men andthe rather effective Knights Of Casterly Rock.
I have to decide on what is next out of more Halberdiers, more Guardsmen, more Knights or a different unit such as Crossbowmen, Warriors Sons or the Kings Guard.
Some of the detail on this old 40K Scout was a bit vague so I really did not know how to paint it, so I pretty much kept him to a neutral scheme
This is another model to be used in Rogue Stars as a henchman type dude.
My first Lannister unit for Game Of Thrones A Song Of Ice And Fire is just about done, I still need to finish the bases for the models and the movement tray, but they are nearly there.
As these are The Mountain’s Men, I did not want to use and red that will be the main colour for the rest of the Lannister infantry.
We got our first game of Ragnarok in this week, it seemed to go quite well, there are quite a few rules we still need to read up on, but it was quite good fun. In the last few weeks we have been doing a bit of Game Of Thrones, tried Warcry for the first time and now had a go at Ragnarok. There are too many good new games around at the moment.
Anyway, in this first clash of Ragnarok, the two sides consisted of most of the model profiles listed in the rules, so we got to see the differences between the majority of them. After the first game we decided that less than 10 models per side may be better and that shields are probably a good idea. We also need some counters to represent various game effects, I can feel some new laser cut designs coming along.
Models typically have two actions each, combat is a 2D6 roll using a melee skill versus defence, there is then a 2D6 roll to wound of strength versus armour. Pretty straight foward stuff, but there are interupt options available in melee where the model being charges can stike first.
As models make attacks, they generate Godspark counters which can be used to cast special abilities. There are loads of Godspark abilities in the book that need some serious consideration before the next game. I think Osprey need to make a deck of cards for the Godspark abilities, or I may just make some for myself of the abilities that I like the sound of. My opponent really liked a flaming arrow ability, but I used a deflection ability to bounce it into another melee, rather amusing!
There are some more games planned, so I really must get back to reading the rules.