Category Archives: Age Of Sigmar

Whats On The Table?

I bought a few pots of Games Workshop contract paints a while back and was not overly impressed with my first attempts. Mr Steinbergs Free Folk and Joken’s Nights Watch models for Game Of Thrones are really well finished and I feel I am missing out somehow.

I decided to give it another go and paint, or should that be ink, a whole set of models to see how I get on.

My Warcry Iron Golems had been painted “the old way”, so the other faction in the Warcry starter box, the Untamed Beasts were to get the contrast treatment.

I started with the flesh wash which does give a really good effect for no effort whatsoever. I then added the bone weapon wash which also came up pretty good.

The trick is not to get any colour on bits you don’t want. It is not just the case of painting over a bit of careless brushwork as contrast ink over another contrast ink does not really work unless you are using one of the really dark colours. I made the mistake of using a very dark brown on the Untamed Beasts big dog creature thingy and it is really too dark.

The other thing I don’t really like is that they seem very dull and flat. I will have to get some brighter colours to provide a more varied palette, so far I only have nine pots to choose from and they are nearly all variations on brown, a bit limited really.

The flesh effect is great so I can see myself continuing to use that on models that I may complete the old way.

Basically, I am still not sure if I like contrast paints or not…maybe when the models are finished I can make up my mind…

Warcry Games

My newly painted (and nearly finished) Warcry terrain got its first use in a couple of games this week. This allowed us to use the terrain setup cards as well as the missions and twist cards. The whole thing works very well giving loads of setup options. Not all of the terrain is used in every mission, so some of the newly painted (and nearly finished) terrain did not even get used, after all that hard work as well!

These games featured Mr Steinbergs new Orc horde against my Iron Golem warband.

The first game we played was capture and burn objectives, so some strategic running around was required to outnumber opponents to allow an objective to be claimed.

Quite a few of Mr Steinbergs Orcs had bows and so they are able to pop off a few shots and take a few wounds off the Iron Golems before any serious melee breaks out.

It was all tied up at two objectives each before the Iron Golem’s decided to beat down on a few Orcs and so miss the opportunity to get a tie. The sneaky green ones managed to claim the last two objectives and get a win.

The next game had the greenskins needing to kill three particular models in the Iron Golem warband, including the large and scary Ogre.

Deployment can cause some challenges, as you never quite know where your models are going to come on until the deployment card is flipped, makes it interesting!

Luckliy for the Iron Golem’s, the hard hitting massive spear was kept away from Ogre, but the other two targets fell quite quickly.

In the end it was a big brawl and even the mighty 30 wound Ogre was taken down, nibbled to death by the green tide.

I like this game, good game mechanics, quite different from the norm, the added abilities, both generic and warband specific give each force a unique style.

Whats On The Table?

The smaller scatter terrain pieces for Warcry have loads more detail than I thought when I first undercoated them. Apart from the skulls, there are fiddly ropes and more metal work to do.

After lots of drybrushing they are coming along, but these bits have taken as long as the large ruins.

Will be having the first game with the terrain later even if some needs some finishing touches.

Whats On The Table?

Painting the large Warcry terrain pieces is actually quite easy, I undercoated them in a couple of shades of gray and Burnt Umber for the wood.

The worse bit however was painting all of the ironwork black, it took ages to do on all the sections!

The other bits of scatter terrain have more fiddly bits to do and so will take a bit longer.

I have the bell tower to finish as well, I really like the terrain and this will get used in many games!

Age Of Sigmar – First Go

So as mentioned the other day, I had a game of Game$ Work$hops new Age Of Sigmar rules all planned against Mr Steinberg and his shed full of Empire.
AoSWith no army construction guidelines, it is simply a case of getting models out until you are worried that the table may collapse. Actually, as I was playing really old plastic undead models, that was never going to happen, so after I had set up four units of thirty models, I thought I would deploy some smaller units. Skeleton Cavalry, Dire Wolves and a few minor single models later and I was done. Mr. Steinberg set up quite a few Empire units and our respective model counts were not that far off in the end, but the Vampire Counts still outnumbered the Empire about 170 to 140.
We had sort of agreed to the number of units we would take as the main objective was to try out the rules and see how the mechanics work.

As an undead player back in the dim and distant past, I seem to remember that the skeletons were a bit slow, now everything pretty much moves at the same rate, with a D6″ to run. That meant that my large skeleton units could charge like any warm blooded human.

Combat is very straight forward, no more comparing weapon skills, it is just a fixed roll to hit for the unit. Damage is even easier, no more comparing strength against toughness, just a fixed roll to damage for the unit.

With the unit size bonus and some extra abilities from the Heroes, a unit of thirty spearmen can unleash 120 attacks. But still only inflict ten wounds if you roll dice like I do. Shocking…

Magic was very good for the Vampire Counts, especially as they can keep popping out new units of ten skeletons or Dire Wolves or Ghouls. Magic for the Empire seemed a bit underwhelming but I’m sure Mr. Steinberg will pass his own views on that.

The Empire Cannon had a few good goes and inflicted plenty of damage, I suspect I will be facing more cannon in the future. A unit with ranged weapons can shoot into combat with no penalty and no chance of hitting their own side.
The Vampire Counts got the upper hand, mostly because new units kept popping up and existing units kept recovering slain models.

First impression is that it was quick and brutal. How a truly competitive game will work is another matter. If one player chooses to take a much smaller force than his opponent, I’m not sure if the game will be as much fun. The whole premise of points based games is you have some sort of balance between two forces, this has done away with that.

But in the end it was fun and that is why I play. We had the chance to play a much bigger model count than we usually game with.

I won’t be rushing out and buying loads of models, I already have a pile that will fit in quite nicely, and I will definitely not be rebasing my models onto round bases. Luckily I have a box of Empire models I never completed, quite a collection of random chaos type models including plenty of demons and the like.
With such generic rules for most models, it really is a very simple set of rules, but it really could do with some examples. I’m sure a twenty page FAQ is just around the corner, to be followed another ten page FAQ for each army list…
If we stick with it, I could be tempted to use my Confrontation Orcs, but only in a small scale game.