Category Archives: Kill Team

Too Many Tyranids

As I sit here by a pool with a Gin and Tonic, I have plenty of time to read and ponder what is next on the huge wargaming backlog.

As we have been enjoying Warhammer 40K again and bought into Kill Team, I have been sorting through old models to see what can be used in Kill Team.

The Tyranids were an easy Kill Team to muster, they did not take much work to get on the table, only needing a handful of models really helps.

To give myself plenty of options, I updated a number of models so I can try out a proper swarm team at some stage. As I mentioned in an earlier post, I just rebased them and splashed on some ink.

I can now field lots to Termagants or a horde of Hormagaunts with a single Tyranid Warrior to keep them in check.

Or I can try the nine Genestealer team…

So now I have more than enough Tyranids for Kill Team, I am wondering how long it would take to update all of my old models an make a small 40K sized army.

These are all the updated models, but there are a few more boxes that I would need to work through to make units of at least ten models. I would also need to build some proxy critters to count as some of the larger Tyranid models that did not exist the last time mine were used, which was most likely back in the 1990’s.

Tyranids vs Marines

My Tyranid Kill Team got a another outing, this time against Mr Steinbergs Marines.

I decided to drop the Lictor this time and use more Hormagaunts and Termagants to see if a horde of eleven models would be effective.

At least it is possible to leave a cheap four poiunt model on an objective and not worry about wasting a model.

Also, the multi-wound Tyranid Warriors are rather good, they stay at full effectiveness long enough to get up close to the enemy. I had originally thought a Lictor would be a key model in a Tyranid Kill Team, but now I am thinking that two Tyranid Warriors with the rest being Termagants, Hormagaunts and Genestealers are the best way forward.

But I do still have to try an all Genestealer Kill Team, nine Genestealers, nasty…

Kill Team Tyranids vs Orks

My Tyranids had their first Kill Team outing against a horde of Mr Steinbergs Greenskins.

I tried out several of the Tyranid model types, obviously a couple of Genestealers got a try out, they are close combat experts and are likely to always get an outing.

A Tyranid Warrior with Boneswords is an intimidating opponent, with three wounds to take off before there is a chance of a fatal flesh wound, it hits hard with plenty of attacks.

Mr Steinbergs Orks have plenty of flamers so charging them is a pretty dangerous undertaking, so using a multi wound model at least gives a chance to fight in melee at full strength.

The cheap points cost of the Hormagaunts and Termagants mean there is usually plenty of them knocking around to attack any nearby enemy models, but with a low strength, they struggle to wound opponents.

The Orks are better in melee than at ranged combat, so it turned into a slug fest as close combat suited both sides.

Tyranid Kill Team

My first 100 point Tyranid Kill Team did not take very long to get on the table.

As the previous post showed, I just rebased the models getting rid of the very old original square bases.

A very light bit of touching up, hardly any really, and then a splash of ink did wonders.

I may take a bit more time on the extra models in the backlog now that I have 100 points to game with.

The Hormagaunt is very dark, I may lighten the others up a bit more.

Can’t do much with the Termagants, especially as there are so many of them, they will stay brown…

But the whole lot look a damn sight better than they did a few days ago.

Whats On The Table?

One of the things I really like about Kill Team is the fact that you only need a small number of models to get stuck in. I have a few very old 40K armies, that were (not very well) painted decades ago, so I will work through a few of them and get a Kill Team picked from each and touched up.

I went for the ressurection of a Tyranid Kill Team first. They were painted a long time ago to a very basic standard.

These Tyranid Warriors come from the 1990’s Advanced Space Crusade game.
The Hormagaunts came a bit later for my larger 40K Tyranid army.

…and a rather oddly painted Lictor…

..and some ant-like Termagants.

Then there are the very old Genestealers from the early days of Space Hulk, these do not have the bulbous heads that eventually became the standard.

So I wanted to rebase and ink these models quickly to get them into a game.

As time is always short, I picked out 100 points and just did those to start with.

One Lictor, two Tyranid Warriors, two Genestealers and a Hormagaunt and Termagaunt to fill the last few points.

In the backlog are plenty of other models, including a Hive Tyrant that I will use as a Prime Commander.

It was messy shaving the bases but these really needed doing, they have not seen the light of day for a few decades…