We had our first go at Black Ops last week. We played a straight forward encounter rather than a stealth mission just to get to grips with the basic movement and combat rules.
The rules are pretty simple, but in places the rulebook could be better laid out. There are a number fo profile errors, with incorrect save values in a couple of places.
The rules contain loads of weapon abreviations that are a bit confusing, I’m not even sure what some of them are. But it looks like the Assault Rifle will be the weapon of choice.
The card activation system is good and adds some randomness to the turn sequence, basically, the main characters are the Aces, heavy weapons are the Kings and the troopers are the Jacks.
None of the model profiles seem overpowered, the leader of a team does not really have any extra game turning abilities other than he can be a bit more difficult to damage.
Close combat seemed a bit under powered, we had several rounds of hand bags with not a lot happening. Stealth kills should be different.
Snipers are quite good fun, especially if they are we positioned in cover, not only are they hard to hit, but their save gets improved as well.
My Sedition Wars models did the job for Black Ops, they fill the role of high tech Special Forces with some serious looking body armour.
We have another planned next week where we will try one of the missions and the stealth rules. It will be good to see how the noise rules work and how unaware sentries gradually twig that something is going on.
I think this is a Hasslefree model by Kev White, but I could be wrong, but it has been in the Loft Full Of Lead for many years. I decided to get this painted up for use in Fist Full Of Kung Foo and the yet to be played Black Ops.
The good news is we are planning to have a go at Black Ops on Monday.