A couple of weeks ago John and I had our first game of Prosos’ new Aliens Versus Predator board game, the Kickstarter that generated £379,141 from 2,094 backers back in 2013. I would like to say that we were both using delivered pledges but that would only be half true. John’s has indeed delivered and it is a nicely put together game. My copy on the other hand is still in some warehouse in Poland waiting to be shipped along with about 250 UK backers. Sigh…
Anyway, our first attempt at the game was a little slow and interspersed with numerous reads of rules to see how certain situations should work. At least Prodos have made the rules available as a PDF download so I was able to read them on my tablet.
We had a second go this week and decided to play the actual rules rather than what we thought the rules said, usually a much better idea.
So the second attempt was much more successful than the first, but we still missed some bits and we did not use the environment cards.
Alternate model activation makes it totally different from a certain other game and there are not endless reinforcements for the Alien player.
Also, we did not try the Predators…
The Aliens need to rely on their speed to get behind the Marines and mount an assault from the front and the rear, with some being able to move four sections this does not appear to be difficult.
The Marines are not able to carry over the “sentry” action until the model is next activated in the next turn, which is a bit odd as the action is wasted, a model loses its sentry status at the end of the turn, leaving a model open to attack.
It was looking very bleak for the Marines, they were pretty much surrounded and wholly outnumbered. I thought we would be in the pub by nine…
The strategy cards make a huge difference, some giving a good bonus to hit, an extra attack, an extra reduction of armour, an extra move and lots of others.
The Smart Gunners ability to reroll hits is very misses is very useful and they can decimate a group of Aliens.
The Marines managed to snatch a victory with two surviving to the end and able to meet their objective.
Of course these are just the baby Aliens and once the full grown Alien Warriors make an appearance the Marines will not find it as easy to win through. They may just have to nuke the site from orbit instead and go straight to the pub.
Rushing towards a year late, the Aliens versus Predator Kickstarter may actually be released soon, Prodos have been suggesting it may be out in time for Salute in April
This is my one and only outstanding Kickstarter, everything else has been delivered and I am happy with them all. The only one of the delivered projects not to get used so far has been Relic Knights. The models are great, the rules look interesting, but they are not together yet. Relic Knights delivered very late and by the time it arrived, other backers I knew had sort of lost interest in it. It has currently been relegated to the back burner, otherwise called the Loft Full Of Lead.
I found this old Aliens APC in the Loft Full Of Lead, although it could do with dusting and some minor repair work, it is the right size for a squad of Colonial Marines when they actually arrive.
Two Kickstarters delivering in one week, that is just bad timing. So in the same week that my Prussian Scrunts arrive, Arcadia Quest from CMON also arrived in a sizable box. It is very late blah blah blah and was available in stores before European backers got their stuff blah blah blah. Anyway, it is here…
So far, I have only had a peek inside the box and there certainly seems to be plenty of it.
This is a game to play over Christmas sometime with the family…if I can get them interested.
A large box of Rivet Wars goodies arrived today, I have started to open up all the boxes and go through all of the new units. Loads of new stuff, characters, infantry, vehicles, artillery, anti-air, dogs (!) and of course aircraft.
The Battle Of Brighton is the best set as this introduces flying machines into the games, this really should make a great change to the dynamic of the games.
There were four more boxes including some 3d terrain for objectives and bunkers.
Loads more standard infantry, which is just as well as we have run out of models to deploy in some games.
The flying bases when put together allow the models to sit on the tile intersections and so do not interfere with ground units.
I don’t fancy having to put all these back in their original boxes, it will take ages. I need a sensible way to store all the models and am thinking of some sort of fishing tackle box.
This has been sitting on my shelf for several months now, but I finally got it out and had a game. Great fun! The rules are a bit light and vague places, but once we worked it out, it played really quick and would swing one way and then the other. Its grid based, models need a 5+ to hit, most things take a single wound and reinforcements just keep coming back into play, simple but with a subtle tactical element.
I can’t wait for the Battle Of Brighton wave two models to arrive, which should apparently be soon, ish.