Tag Archives: Historical

Legends Of The High Seas

The third of our recent pirate games was with Games Workshop’s Legends Of The High Seas rules.

We had found over the last few weeks that Osprey’s On The Seven Seas was way too slow and not quite what we were looking for.

Cutlass was much better with a nice dice mechanism but an activation sequence that left us wanting more.

So only having read the Legends Of The High Seas rules a few days before our first game, I had already decided it was a better game. It is nothing groundbreaking, it uses a nice simple turn sequence, and the game plays out to a satisfying end.

I need to read the ship rules and we can think about including ship to ship combat at some stage.

Too Many Unplayed Games…

Mr Steinberg made the point the other day that are too many games vying for our attention. This is indeed true. The problem is that we keep buying even more new rules and adding to the pile…

Osprey Publishing keep on popping out nice little rulesets for different periods and genres that seem like a good idea to try out.

A conversation sort of goes like this;

roguestars“Seen that new set of rules coming out next month, [insert book name here] looks interesting and you only need ten figures to get stuck in.”

“I have some of those from [insert a model range here] that I don’t use any more.”

“…and I have always wanted to get some of these [insert independent model company here] figures just because they are great sculpts and would look brilliant painted.”

..and so on.

The end result is that new rule books are constantly acquired and in some cases a game is arranged to try them out. But in quite a few cases, the rules end up on a shelf as other even newer shiny toys distract an honest wargamer with limited gaming time, but who can always find a few pounds sterling to spend on a discounted book.

Since reorganising my book shelves, I have grouped all the unplayed rules into one section, which takes up more space than one would like.

onthesevenseasOn The Seven Seas is an Osprey pirate game that grabbed my attention, I was particularly interested in the rules for sailing ships at 28mm scale as I appear to have a small fleet of large ships.

Fighting boarding actions has always been a game scenario I have wanted to play out. In the end, I just built my own ships and wrote my own rules using the core of my No Quarter game and coming up with a Naval Battles supplement.

Of course it is not only Osprey who are banging out new rules to tempt us, there are plenty of books from other publishers on my bookshelf that have been sitting there for a while in some cases. However Osprey books do have a habit of being very reasonably priced as well as being about as regular as a monthly magazine.


I’m not sure when it was released, probably quite a few years ago as I have had models from the Black Scorpion pirate range crewing my ships for quite some time, but I bought Cutlass earlier this year to add to the pirate games on my book shelf, which as a period by itself seems to have more than its fair share of rule books. Cutlass is a set of rules by Gav Thorpe, once of Game$ Work$hop fame, or infamy depending on your view. Personally speaking, anyone who can make a living at their hobby is doing very well indeed.


Fighting Sail is a game at yet another scale, about 1/1200 (or even 1/2400) which allows whole fleets of sailing ships to do battle. I think the plan here is for us to use the Pirates of the Spanish Main cardboard ships from Wizkids that were common a few years ago. I’m sure I have a few around somewhere in the Loft Full Of Lead. Apparently, if I am short a ship or two, then Mr Steinberg can apparently provide an entire fleet. For both sides. And a friend.


I don’t think I will be playing Freebooters Fate as the game uses profile cards for specific models. Much as though the Freebooters Fate models are very nice, they are quite expensive and I already have plenty of generic pirate, navy and swashbuckling models.

So in total, I currently have four pirate or ship based rule books sitting on the shelf which fall into the unplayed category. That is just the pirate rules.

RelicKnightsOne of the Kickstarters I went in for ages ago was Relic Knights, an anime style small scale game with some really nicely designed figures. However, as it was so late delivering, the guys at my local games club had lost interest and moved on to other even newer things.

Anyway, I have finally started to put together some of the Black Diamond models as I think they could be used as Special Forces models in other games. But with luck, I will actually get a game using the Relic Knights rules as well.

DropzoneCommanderNot since the days of Game$ Work$hop’$ Epic have I played a games around the 1/300th scale. Dropship Commander looked very tempting, but having bought the rule book, I resisted, as on reflection, an army of these lovely models would be quite expensive and take an awful lot of painting.

The other problem is that I don’t have a great deal of appropriately scaled scenery. Apart from my really old polystyrene Epic buildings and some slightly less old cardboard Epic buildings,  I would be relying on the smallest trees in my terrain collection and some hills.

I am still tempted by gaming at 1/300th scale, ages ago I bought a small army of Brigade Games tanks, APC’s and some Germy infantry. They are sort of painted, but not actually found a set of rules, or an opponent to try them out.

kampfgruppenormandyKampfgruppe Normandy was an impulse buy several years ago at Salute I think. Basically, Game$ Work$hop were selling off piles of these books for £5 each. Lets face it, at that price what is not to like. Of course the problem is actually getting to play the game. I have plenty of World War II models and lots of appropriate terrain, just not the get up and go to get up and play. I guess the main problem is that Kampfgruppe Normandy is competing with Bolt Action which is a WWII game that has plenty of players, support, new rules and a large range of models.

The next three on the new and unplayed shelf are all Osprey books.

inhermajestysnameIn Her Majesty’s Name is another in the steampunk genre. With the plethora of appropriate models being painted around here over the last year or so, another set of rules seemed like a good idea, but with Empire Of The Dead and my very own Steam Wars, I’m sure when will get around to it. There is even a supplement available but I am definitely not getting that until I at least give the core book a go. How hard can it be?

roninGoing back a few years, I was at Salute with Joken and he really fancied trying out a small scale Samurai game. We bought some Samurai models with a view to painting them up and perhaps downloading a freebie set of pdf rules. It was not long after Salute that we discovered Bushido and were sucked into the world of fantasy Samurai. As it turned out, the Bushido guys were all ex-Confrontation players and that sat very well indeed with us. But not one to pass yet another rule book to read, I bought Ronin as a possible alternative.

blackopsThe most recent acquisition is the Black Ops book. This is indeed one of those games that tempts me because of all the fantastic models out there waiting to be bought and painted. For Black Ops I thought the Black Scorpion modern US Marines would have been perfect, but they seem to have disappeared from the Black Scorpion web site. But don’t panic, Hasslefree have a load of modern soldiers perfect for the job. With all the other projects on the go, perhaps by Salute next year I will be ready to buy some.

stargrunt2EDIT: I did forget one, I bought Stargrunt II at a show years ago as I have so many figures from different ranges and this may have been a way to get them all into a game.

I think that is the new and unplayed list, although it does not include a board game or two that languishes in the Loft Full Of Lead. There could be more that have been unplayed for so long that I have forgotten about them.

Bolt Action

Bolt Action is one of those games that looks really good but I just don’t play enough. Too many games, not enough time.

In an attempt to put that right, we had a large game, pretty much ignoring the force construction rules, so we could try out lots of different units again and remind us how it works.

Two Shermans on the American side did not last long, leaving the German armour to do what they wanted.
The American infantry advanced using ever bit of cover available.
As did the Germans, this is not a game to get caught out in the open.boltaction3
An armoured German Nebelwerfer was hard to kill, but also had trouble hitting targets. The Panzer IV and the Marder had a much better day.
German artillery got itself into a good position and was able to drop shells onto the Americans.
American Bazooka unit got a shot off  against the German armour but failed to hit. Twice.
An American flamer did get a hit on a German armoured car and caused it to promptly retreat. But that was not before the armoured car took out an American halftrack.
More US infantry advance towards the German lines.
An American HMG team were largely ineffective and spent the entire afternoon exchanging bursts with a German HMG team.
The Americans decided to retreat and the day belonged to the Germans.

Bolt Action is good game that really must come out more often.