The third of our recent pirate games was with Games Workshop’s Legends Of The High Seas rules.
We had found over the last few weeks that Osprey’s On The Seven Seas was way too slow and not quite what we were looking for.
Cutlass was much better with a nice dice mechanism but an activation sequence that left us wanting more.
So only having read the Legends Of The High Seas rules a few days before our first game, I had already decided it was a better game. It is nothing groundbreaking, it uses a nice simple turn sequence, and the game plays out to a satisfying end.