In a recent game of Steam Wars, I tried out my flying bomb rules. The idea here is that it fires in a units first activation and the bomb is positioned halfway to a target point. The opposing forces then may have a chance to shoot it down, or at least move away from the target point. In the following turn the flying bomb comes screaming down and blows up with spectacular results.
Originally it was designed to be an anti vehicle weapon, but it has devastating effects on infantry so its strength has been reduced a bit, which of course means it does not hurt vehicles as much.


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