Shelved Games

The previous posts have been about what has not yet been played yet and what is currently being played. This last post on the subject is the rather long list of some of those games that have been shelved and relegated to the Loft Full Of Lead. Some of which are simply earlier versions of a game that was superseded by a newer, but not always improved version.

Rogue Trader (1987)
This is what got me into table top wargames. I loved the setting, I loved the pointy nosed Space Marines and the original Orks were brilliant. I still have the original Orks, loads of the little green devils, and quite a few of the classic dustbin dreadnoughts. First generation Orks were much smaller than todays “heroic” scale models, the box of Space Ork Raiders from this period would look tiny next to Orks from the current era.

We had plenty of variation in the forces we played, one of the guys in our gaming group had a great collection of Squats.

There were two great expansion books that were released, Slaves To Darkness came out around 1988 and was followed by The Lost And The Damned in 1990.

These two books introduced loads of Chaos background and the origins of the Great Heresy.

After the Chaos books came Ere We Go and Freebooterz. These were expansions for the Orks which suited me just fine. All sorts of Ork Clans were introduced, loads of new rules and an oasis of background.

The model sculpts from this period were excellent, loads of character and with a great sense of humour. When Weirdboyz started to appear, they were utterly insane, some with pointy hats, some as a combo model with two Minderz to the keep the Weirdboy in check.

One of the best things about being an Ork player was that you could custom build anything, especially vehicles. Take any vehicle chassis and chop the hell out of it to make it into something Orky, with plenty of spikes…and guns. It was also a good idea to paint it red as every Ork knows that red ones go faster.

All the early edition books take pride of place on my book self and I still like to flick through them now and then, I still have thoughts of resurrecting the ancient Orks and getting them back into a game sometime.

Blood Bowl Second Edition (1988)
The first edition was the cardboard pitch with cutout figures, which I did not really know much about. When the second edition came out with the grey polystyrene pitch version, I was hooked. A good game, but I have to say, third edition did improve on it.

Adeptus Titanicus (1988) and Space Marine (1989)
The game that went on to become Epic 40K used a ridiculous number of counters to record Titan damage if I remember right, but the game itself was enjoyable as you had the chance to field massive armies of Titans, vehicles and infantry.

Space Hulk First Edition (1989)
The original Space Hulk was and still is a great game. The hordes of Genestealers that came in the box formed the backbone of a Warhammer 40K force as well.

Advanced Space Crusade (1990)
I was less impressed with Advanced Space Crusade, the Space Marine Scouts were not very good models, but the Tyranids made up for them.

The floorplans are good and really should get used in another game sometime.

Warhammer Fantasy Battle Fourth Edition (1992)
When the box set of Warhammer Fantasy Battle came out with the subsequent Arcane Magic box, that was when I first properly started gaming fantasy. I have fond memories of that time.

Warhammer 40K Second Edition (1993)
I enjoyed second edition, I got to expand my Ork collection somewhat, lots more vehicles, more dreadnoughts. It introduced data cards for vehicles and wargear cards for infantry and vehicles.

Man O’War (1993)
When Man O’War was released, I liked the idea of trying a game at another scale and something that was not land based. Although it was quite fun, there were lots of counters (as usual) to track ship damage.

Warzone First Edition (1995)
I finally managed to move onto something non-Game$ Work$hop. Warzone introduced some new armies and a new way to play games with new rules, for a start using D20’s to resolve combats rather than the ubiquitous D6.

I had two main forces, the Imperial and the Brotherhood.

I did buy some Dark Legion and Capitol, but never really finished them off, they ended up being used in other games in the coming years. In 2014, Warzone Resurrection was released and my Dark Legion were resurrected once again.

Warzone Second Edition (1998)
A rewrite of the Warzone rules did change quite a lot but it did keep the alternate unit activation mechanics which made it so different from the Game$ Work$shop games systems. Second edition also saw a huge reworking of the model range and the quality of the scuplts really improved.

Target Games seemed to be doing really well and from what I cam make out, they broke themselves by trying to fund a computer game.

My Brotherhood force became the core of a Grey Knights army many years later. My Imperial get used in my own No Limits rules.

Warhammer 40K Third Edition (1998)
Third edition simplified a lot of the rules and removed lots of tables and charts. I guess it was this version that first started the beginning of the end for my love affair with 40K. I actually liked the earlier versions of 40K much more with their utterly insane Mad Boy Mania’s and Dreadnought Mobz.

Vor (1999)
This was a great sci-fi game produced by FASA (of Battletech fame) but imploded when FASA went out of business. This was a great shame, the game had huge potential as it allowed the creation of custom forces, basically being able to use any models from any range in a single sci-fi setting.

Dark Age (2002)
After Vor came Dark Age, a game inspired by the artwork of Brom and created by many of the die-hard fans of Vor. I got involved in some playtesting and built up a sizeable force of Drayri which were really nice models. But with few opponents in my part of the world, it faded away here.

Warmachine (2003)
I got into this right at the very start and bought into the plain cardboard box version of the starter sets before the packaging ever got fancy. I picked up Khador, nice big red walking machines.

In the long run, I found there were too many individual rules in this game for me so gradually stopped playing. I hardly noticed the release of the Mark II rules or indeed Hordes, although the models do continue to be of superb quality.

Hybrid (2003)
Rackham released a dungeon type board game in 2003, Hybrid. As with other Rackham games, it was beautifully produced, great artwork, the floorplans were exceptionally well detailed. The games only ever really featured two factions, the Griffon versus the Dirz. It was a shame other races from the Confrontation world never made it into the game before Rackham ceased to be.

Babylon 5 – A Call To Arms (2004)
This was may space fleet fix. I went for the Shadows, easy to paint. Game was okay, it was popular for a while.

Warhammer 40K Fourth Edition (2004)
Another incarnation of the cash cow. I bought it because lots of people played and it was easy to get a game, but I was not that keen.

I think I skipped fifth edition.

Legends Of The Old West (2004)
Another small scale skirmish game we tried was Legends Of The Old West from the Warhammer Historical range. We only needed a small gang of models each to get into it which did not take long to paint up.

It is another nice little game, but yet another that struggles to find regular playing time. It will not be surprising to find out that there are more unpainted western models in the Loft Full Of Lead.

Flames Of War Second Edition (2006)
Second edition came out not too long after I had actually started playing first edition, which was a bit annoying. However, in a first for the gaming world, as far as I know, Battlefront released a free upgrade of the rules. I have a fully finished and painted US Armoured Infantry Company, which I was actually very pleased with, but I just don’t get on with the rules. It is obviously as very popular game, by far the most succesful of the World War II 15mm games (I reckon Bolt Action has 28mm covered).

I have an unpainted German Company and I can’t see myself painting them.

Secrets Of The Third Reich (2008)
Westwinds Secrets Of The Third Reich is an alternative World War II game, set in 1947 in a world where the war never ended and new weapons have been invented.

I started with an Axis army that featured loads of zombies. The range of walking tanks was something a bit new and there was also the option of creating custom walker profiles, which of course I did with a particularly large plastic kit that got modified a bit.

The game itself is good, but infantry  have a habit of getting slaughtered very quickly. We found a lot of our game descended into battles between powerful vehicles.

Legends Of The High Seas (2008)
With all the pirate models I had been collecting, we tried this game out a few times. The campaign rules looked promising and it does have rules for using large ships.

There are also plenty of character profiles listed in the book to go with the standard crusty and very salty sea dogs.

Tomorrows War (2011)
Tried this a few times but found it a bit unbalanced, if the tech level of the two forces fighting it out is too far apart, then it is horribly one sided.

The idea is there, using any models in a modern or future setting, but it did not seem well laid out and we did struggle to get a smooth game played.

Warhammer 40K Sixth Edition (2012)
I wish I had skipped sixth edition. I updated my Blood Angels and re-re-converted my Grey Knights. Really did not like the rules.

So after all that lot, I think I just need to buy less new games and stick to what I already have.

Yeah, right…


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